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Gamania Game Show First Impressions

Posted Fri, Sep 09, 2011 by B. de la Durantaye

Game shows are a fun time for everyone. September 8th and 9th of 2011 marks Gamania's inaugural venture into the game show field with the first ever Gamania Game Show. The show started this morning with something a full scale spectacle--Asian acrobats hanging from ropes, professional choreographed dancers on the stage, smoke effects, a light show and of course a musical score to shake the walls. I've been to a lot of game shows, but the GGS Opening Ceremonies was one to make a memorable mark.

gamania game show
Gamania Customer Service Center

gamania game show
Gamania Creative Center

The venue is Taipei's Creative Park which consists of several eclectic buildings in almost an institutional layout. However the atmosphere is anything but institutional. There are hundreds of press from all over the world including Germany, France, Hong Kong, Korea, China, and of course, North America. Mingling with us are dozens of multi-lingual friendly Gamania staff who are more than eager to make sure everyone is having a good time and has what they need. Food and refreshments are everywhere, as well as many Gamania girls who would make even the most hardened soul blush. It's a fun, exciting environment and I'm looking forward to seeing what the next two days hold.

So what about the games? It's no secret that many Asian free-to-play companies have been trying to penetrate the North American audience for some time now, with varying levels of success. We'll be taking a look at some of the top games in development from Gamania over the next two days and we will try to determine if there is North American success in the future for these games, or if they're better suited to Asian markets.

gamania game show
Gamania Brand Center

gamania game show
Gamania Creative Center

Defining what cultures want in gaming is as complex an issue as they come. No company to date has fully unlocked the secrets that would guarantee a global smash hit. But it is a race, and each company has a different philosophy of how to attain Global Fame. Can the games we'll be seeing at GGS answer some questions? We'll be taking a look at Dream Drops, Langrisser Schwarz, Tiara Concerto and Core Blaze over the next two days to try to determine if they have a shot at reaching the level of excitement overseas as they do here in Taiwan. They have some unique concepts and very interesting ideas. Even Gamania, though, doesn't know which of these games they'll be sending over our way. It will be a very enlightening couple of days, both for us, and for the Gamania crew who have expressed interest in hearing our thoughts from a North American perspective. Stay tuned to Ten Ton Hammer as we take our first look at the titles.

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