PAXe 2010: City of Heroes "Incarnate" Endgame Levels & Going Rogue Details Revealed

Posted Mon, Mar 29, 2010 by mattlow

While at PAX East 2010, Paragon Studios held a standing-room only panel called "City of Heroes: Re-inventing a Superheroic MMO." The panel was fun and informative, covering the history of the game from conception to their plans for the game beyond the much-anticipated lowbie expansion: Going Rogue. While the discussion about the early days of the game were interesting, the real gem of the presentation came when they revealed what they have in store for us with "Issue 19: Incarnates".

In Ultra Mode, shadows will follow the movement of the sun.

To start with, City of Heroes is getting a face lift with what they call Ultra Mode. Releasing with "Issue 17: Dark Mirror", Ultra Mode gives the game far more than a fresh coat of paint. The graphical revamp will allow the developers to mold the terrain and areas in the game in ways they have never been able to before and really bring City of Heroes in line with current MMOGs visually. If you turn the settings all the way up, you'll swear you are looking at a game fresh from its launch date, not one created 6 years ago.

They then proceeded to tell us about the new expansion coming out this July called City of Heroes: Going Rogue. Going Rogue will be the first paid expansion since City of Villains and provide a new player experience from levels 1 through 20. In the past they have let you play a hero, they then allowed you to play a villain, soon Paragon studios will you to walk the grey area between. Set in the mirror universe of Praetoria, players will choose to either support Emperor Cole in his iron clad rule of the land, or fight with the ragtag resistance against him.

Keeping with the imperial vs. resistance theme, Going Rogue will have at least seven new enemy groups, many of which were revealed for the first time at PAX East 2010. The Praetoria Police Department and Seers represent the blindly devoted martial arm of Emperor Cole's autocracy - the PPD patrols the streets hunting those not aligned with Cole, and the Seers (under Mother Mayhem) are Emperor Cole's "thought police." Depending on which side you choose, you'll either fight on Cole's side or join The Resistance against him. Members of The Resistance are almost as likely to fight each other as the PPD - their only common ground is a virulent hatred of Cole and his policies.

In this rough PowerPoint capture, this Hellboy-ish teaser was listed as one of the new enemy groups.

Keeping with the idea of Praetoria as, in Senior Game Designer Melissa Bianco's words, "utopia at a cost," the Praetorian Clockworks do the grunt work of the city - picking up the garbage, cleaning the sewers - but are mindlessly loyal to Emperor Cole and do have offensive capabilities. Representing organized crime, members of the Syndicate represents those nominally on Cole's side so long as they're profiting by his government turning a blind eye. Not much was said of the physically deranged Ghouls, except that they might perhaps be the result of an experiment gone wrong. Finally, a seventh enemy group was portrayed in concept art with a promise that we're learn more about this red-skinned, tattooed hulk in the near future.

At the end of the story, somewhere around level 20, you then decide which you rather be - a hero bound for Paragon City, or a villain headed toward the Rogue Isles. You can only experience the Praetoria content as a new character or, to a lesser extent, via the game's flashback system - players choose sides in the tutorial and while Paragon Studios didn't speak to it, we're guessing that heroes will work the resistance side and villains play the part of loyalists when experiencing Praetoria via flashback.

For existing characters, Going Rogue will also allow players to switch sides for the first time. That's right: if you are a hero and want to become a villain there will now be a series of quests you can take that will enable your fall from grace. The villains get the same treatment, if you wish to find redemption, there will now be a way for you to do so. While it will take some time to make the switch, you can do so as often as you like. Want to play the hero that loses his way for a time, then finds himself and comes back to the light? You can now do exactly that.

Their Kickstarter campaign reached its goal in under a week so we sat down with Project Lead, Chris Hare, to learn more about their story.
Features, Interviews
Thu, Oct 10, 2013
Is player-generated content the next evolutionary step in the life of the MMO genre?
Features, Opinions
Thu, Sep 05, 2013

Prompted by fan reactions to comments made by Jack Emmert about City of Heroes at PAX East, Cryptic’s community manager responds.

News, Official Announcements
Thu, Apr 11, 2013

Was City of Heroes profitable? An anonymous source reveals details about the financial status of the game and NCsoft responds.

Sat, Jan 05, 2013

News from around the 'Net