Get our Reloading... E-mail Newsletter!

Fallen Earth World Events and Territory Control Detailed in New Dev Blog

Posted Mon, Oct 31, 2011 by Martuk

Things around Fallen Earth are about to change big and for the better. A new developer blog has been released just in time for Halloween and delves more into the upcoming World Events system and Faction Territory Control feature.

The World Events feature is Fallen Earth’s answer to dynamic content and is a robust set of tools that will allow the devs to craft a number of different kinds of dynamic events anywhere in the Fallen Earth world for players to engage in. Currently there are three basic kinds of events – Node, Attack and Effect.

Node events spawn harvest nodes at a random location. Attack events can spawn a creatures in a random area or creatures that attack a specific point. They can spawn creatures in waves, as regular generators with a respawn time, or all at once. Effect events can apply an effect to all players, all NPCs, or just certain NPCs. This could be used to temporarily lower merchant prices in a town (Social debuff on merchants), start a disease spreading, or give all players in an area a buff.

There’s also a more advanced Fallen Earth World Event called Goal, which can have five different goals to complete and are easily the most complex and difficult to make.

If PvP and conquering new territory is more your thing fear not. The new Territory Control system is also on the way to Fallen Earth. The Territory Control feature allows factions to fight for control of thirteen different control points and Keeps. Keeps will feature destructible doors and walls that can be upgraded and reinforced by the controlling faction.

Taking control of one of Fallen Earth’s 13 points will grant you a buff that will improve with each additional point that you control up to four. Gaining control of a point will grant access to the real useful stuff – resources.

Source: Fallen Earth Dev Blog

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <blockquote> <br> <hr> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <span> <img> <h3> <h4> <h5>
  • Lines and paragraphs break automatically.
  • Use to create page breaks.

More information about formatting options

Comments from unregistered users may take up to 15 minutes to appear.
You must be logged in to be notified of replies to your comments.

Fallen-Earth-Weird-Guard.jpg

Fallen Earth reveals more details about improvements for paying players and changes coming with the Global Territory Control update.

News, Blogs, Official Announcements
Tue, May 08, 2012
Martuk
FE_Haven_Sundial.jpg

Big changes are coming to the Fallen Earth’s faction town of the Lightbearers.

News, Blogs
Fri, Apr 13, 2012
Martuk
GamersFirst-Logo.jpg

A management shakeup has hit GamersFirst parent company K2 Networks and CEO Joshua Hong has stepped down.

News, Official Announcements
Fri, Feb 17, 2012
Martuk
Fallen_Earth_Control_Point.jpg

Fallen Earth’s QA Lead offers more details about planned changes for the Territory Control system.

News, Blogs
Mon, Feb 13, 2012
Martuk
Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: Fallen Earth, LLC
Genre: Science Fiction
Status: Published
Release Date: September 22, 2009
Fee: P2P
ESRB Rating: M

Become a Premium Member

News from around the 'Net

Get ReLoading... Daily MMO e-mail newsletter