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52 Tips for FFXIV: A Realm Reborn

Updated Thu, Aug 29, 2013 by Xerin

Below we have fifty two tips for new and returning plays to Final Fantasy XIV: A Realm Reborn. These tips are from our personal experience playing both the early access and the beta and we hope that they can give you an edge and answer some of your questions from the game.

We tried to give advice on stuff that’s not so obvious or that made us scratch our heads like what level can you ride the airship and just some general good advice. We hope you enjoy!

This dude is ready to rock! Bonus uncounted tip - Screenshots are in /documents/My Games/Final Fantasy XIV - A Realm Reborn!

  1. Don’t ever walk to a FATE that is too far away, it’ll be completed by the time you get there. If it isn’t completed, then odds are there won’t be enough people around for it go fast. Only run to a FATE if you know that you’ll get there in time to participate, especially around launch.
  2. Upgrade your gear from vendors at lower levels. It’s totally okay and an intended mechanic. The quests will even force you to. There isn’t very much in the way of unique low level gear that isn’t directly from a quest, and even that comes later. So when you hit level 5 feel free to visit a vendor.
  3. Don’t brood on your class too much; you get the ability to freely change classes later in the game.
  4. Do brood on how your character looks – there isn’t a ton of reasons to make different characters in the game unless you specifically want to use different races for different classes.
  5. Don’t fight enemies that are too high level for you – it’s a waste of time and you’ll be highly ineffective. FFXIV uses the standard if it’s a level or two above you then you’re going to have a hard time killing it unless you’re in a group logic.
  6. Scrolllock disables to the UI so you can take a screenshot.
  7. Feel free to forget about doubling back to do some quests – odds are they will reward you with the same items you’re getting from the set of quests you’re doing.
  8. However, do note that a lot of quests chain into other quests, so if you’re stuck then double back and do some lower level quests to unlock additional quests in the same area.
  9. First to hit gets 100% XP. However, you get XP for attacking any enemy, so never be afraid to help. Especially in FATEs!
  10. Same goes for loot! Especially quest loot.
  11. Forget about the original game if you played, the game is drastically different (battle system revamped, an auction house, tons and tons of quests, grinding only if you want to).
  12. Speaking of grinding, feel free to do it! It’s a viable way to level if you prefer that over questing. The hunting log rewards this behavior!
  13. The settings menu can really help improve the experience of the game if you’re lagging. The default for me was “Laptop High” which was good for my system. You might want to fiddle with it if the game is jumpy.
  14. The “Armoury Chest” is where your equipment is at. Why? To keep gear from clogging up your bags.
  15. Speaking of inventory, that neat little blue dotted panel on the bottom right is your bags and how much is in them.
  16. The green dotted panel is your equipment. A white dot means that its spiritbond is at 100%.
  17. Yeah you’ll be in town for the first bit; the real fun happens after all of the intro quests.
  18. No you can’t skip the opening cutscene right now, but you shouldn’t have to remake your character much. Feel free to alt-tab out, it’ll run in the background.
  19. Chocobo porters are cheaper than teleports, but can take much longer.
  20. Avoid biting off more than you can chew. Too many enemies will spell certain doom outside of a group.
  21. Feel free to rebind sprint to an easier key to use. Use it as much as you want! Remember it drains your TP though, so if you need to go into combat soon it might be a hindrance.
  22. FF7 is on Steam if you want to play an offline FF game during server downtime.
  23. The Aethernet lets you move quickly through towns. DO NOT forget about it!
  24. Names on the Aethernet confusing ya? Zoom in on your map to see what the various areas are called.
  25. You can respec attributes! It's 10,000 seals at your grand company.
  26. R is run, alt-r is reply. You can change it in keybind settings.
  27. As a matter of a fact you change a lot in your settings!
  28. The game works with a PS3 controller, but you have to use third-party software to get it to work. I don’t personally think it’s worth it.
  29. Spiritbonding is when you’re capable of turning gear into materia.
  30. Materia is bonus crystals you can put into gear.
  31. Completed a quest but have the “continue quest” icon on the map still? Means you have to hand in something, which “completes” the quest.
  32. Strength is melee damage and block / parry amount.
  33. Dexterity is block / party chance and ranged damage.
  34. Vitality is health.
  35. Intelligence is attack magic and Mind is healing magic.
  36. Piety is maximum MP.
  37. Oh, stats affect crafters too.
  38. You can also change jobs later on, usually when your level 30 in one class and 15 in another.
  39. Jobs are an extension of a class, they give you extra skills and specialize you. Mostly for group play.
  40. Switch into a crafting class by equipping that classes weapon.  You get one when you join the guild!
  41. Confused so far on the class system? Alright around level 15 you can finish a quest that will let you change your combat class by equipping a weapon for that class. You can level each class up to 1 to 50 and they have their own sets of armor / attributes / etc. You can level your crafting professions (gathering and production) by equipping the weapon for the crafting class, given by the guild when you join. You level crafting up through Guildleves and producing / gathering things.
  42. You can equip skills from other classes, you gain one cross-class skill slot every 5 levels (for a total of 10). You can equip any skill you’ve learned from another class that isn’t specifically cross-class restricted. (Most high level skills are.)
  43. However, a Marauder with a healing spells probably won’t be that useful, as their Mind is really low and vice-versa.
  44. The game is a bit confusing on the issue, but teleport can be used anywhere.
  45. Don’t forget about food. Quests throw tons at you early on and the buffs are nice.
  46. The film icon beside someone’s name means they are in a cinematic.
  47. Once you finish the tutorial quests (the first story mission arc sort of) you then are given the Recommendations list, which can help guide you on where to go. Until then just follow your story quests and the side quests around it.
  48. Resting is only accumulated from inside sanctuaries or inn rooms. Access to inn rooms is around level 10.
  49. Airships travel between major cities. You can access the airships around level 15.
  50. Finally – have fun! FFXIV is designed to be a game where you can login and do whatever you feel like and progress. So log in, do what you feel like and progress through the game.
  51. Oh and one last thing – the “Lodestone” is the player site for notices and the “PR site” is the site to talk you into buying the game.
  52. Don’t let race stats mess you up on character creation either, all races can be good at everything.

Some other tips. You get your Chocobo around level 20. The quest "Buried Truth" the objects are on top of the bone structure and the other two are down the bone ramp on top of the hill.


Nice advice for beginners! Thanks on their behalf.

I would like to add a few more thoughts if you don't mind:

A. You should always do levequests at the highest level you can possibly manage. If you start to struggle you can always click the title to adjust to an easier level but you cannot go higher in difficulty once the leve has begun. You're far more likely to obtain HQ (pink background) gear--the same level of stuff that drops in the very low level dungeons--by going as high as you can manage. The blue and silver chests are the only ones worth bothering with and they ALWAYS contain something good. The dull ones are just potions and other basically useless items not worth wasting time and possible death for unless you can grab them on the fly.

B. Keep in mind that when using your chocobo as a fighting companion you lose approximately 25% of your total experience, not all of which goes to your bird, so balance your desire to level your choco with your need for experience points. Also, the HP buffs for protect (tank) and attack (dps) stance (at the time I write this) do NOT stack and also at the time I write this it is not possible to reassign attribute points for your fighting companion, so think like a chess player. You receive one point for each level attained up to ten then that's all she wrote...for now. Choosing purely one of the three stances is the best route at this time IMO according to what offsets the weakness of your main class/job. I've seen both fully leveled tanking and healing chocos make the difference between success and failure in top level FATES so don't let anyone tell you those final spells don't matter. THEY DO!

C. If you die during a FATE and have a healing choco and your party is short on healers, STAY DEAD if no one can/will raise you. If you "HP" so does your healing choco whose heals are now directed to the tank. Then the tank dies, the party likely wipes and the mob's health resets to 100%. This is fairly advanced stuff, but the knowledge will help you not rage at the dead guy lying there "soaking up exp" while you do all the work--ie: when some level 50 troll is "helping" (trying to seduce) his "miqo of the moment". ***(ladies, plz see my post entitled "Beware the Predator")

D. Join a "noob" friendly Field Company (which is like a linkshell with benefits or *cough* guild or clan). You get powerful buffs that can help with battle experience points--an absolute must. Do NOT stay in a a FC that does not keep the battle exp buff up at all times (just because their hierarchy has let their level 50 status grow their egos to such epic proportions that they no longer care about the needs of the lower ranked players that help keep the FC alive but upon whom they now look down *cough* MIST *cough* as if they, themselves, were torn from their mothers at birth with complete mastery of a game that did not yet exist).

YOU help earn your FC the points used to put those buffs up as you do FATES and other things; it does not come from their pockets and you DESERVE buffs that are appropriate to YOUR level. That is what makes a healthy and cohesive FC--truly working together with equal respect for all members. The buffs also help with crafting, teleport costs, etc. Even as a mostly solo player up to level 43 or so on many of my classes/jobs, I found a good FC absolutely essential and it makes creating the required dungeon parties far easier as well. It may seem you'll never bond like you have in other games, but I assure you, you will.

E. Always make sure there's a little partial moon icon near your experience bar, meaning you're getting a rested bonus from being in an inn or other sanctuary or "safe" area before you log off. As I write this the three main cities are all sanctuaries, but always check for the icon to be sure. Many people think you must be at an inn room, but any place at which that little moon icon appears is a "rested bonus" area and will increase your experience bonus, which stacks with FC buffs and food experience bonus to really help you level up a lot faster. Always have some kind of food in use, even when you don't really need it. Use something cheap when doing routine/easy stuff, just for that 3% exp buff.

F. Finally, do NOT throw away HQ items you obtain because you think you'll never use them and you can't trade or sell them. (At lower levels these are the green or pink background items.) Once you join a Grand Company you will reach a rank at which you will earn Grand Company seals by turning them in. They add up nicely and it's a good way to get rid of the gear you have outgrown that is unmeldable or that you just prefer to turn in for GC points.

Also, once you do join a GC, leve quests are always best used on Grand Company leves, as you get experience AND Grand Company seals from them. Warning: GC leves tend to be a bit more difficult at first and you cannot use your chocobo to help you, so plan accordingly and use my earlier advice about doing leves at the highest available level here with great care. It can be done, but you must be confident in your skills. I *have* gotten some truly excellent (for the level) gear this way and at least for me it beats dungeon grinding and the inevitable ...to be G-rated, "tom foolery" that can often go on in low level dungeons as everyone is either learning new jobs or trying to rush to get their daily dungeon roulette "out of the way" while conversely others want, rightfully, to get their deserved experience. Always when doing leves keep an eye out for the bonus monster. Every little bit helps. ^^

In closing, the occasional troller and/or Thancred look-alike perv aside, most people in this game are good people...and we ARE people behind these keyboards, as a few people tend to forget; but the majority do remember. Be friendly to others. DBAD. (Don't be a dipwad.) That person you get off your mount to raise or the mage you save from the stalking beastie just may save your life in return someday, and if not so be it. You'll know you did the right thing. Yeh, it's just a game, but in many ways FF games give us an immersive environment in which to learn about and express aspects of our inner selves not easily explored irl. We can make this reborn world a very beautiful place.

Happy gaming from a legacy player in Balmung! *waves*

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