FFXIV: A Realm Reborn Sastasha Dungeon Guide
Sastasha is the first dungeon available in Final Fantasy XIV: A Realm Reborn. It is unlocked eventually through your story quest shortly after your unlock the airship feature. Its located in Western La Noscea north of Aleport. Youll be able to queue for the dungeon once your story quest takes you there and you unlock the dungeon.
Before you get started I highly suggest you read our dungeon guide as a general walkthrough of dungeons in FFXIV.
- Activate the coral trigger.
- Open the hidden door.
- Discover the pirate captain.
- Obtain the Waverider Gate key.
- Defeat Denn the Orcatoothed.
There is nothing important to note with the enemies that youll find. They are all direct duplicates of enemies located nearby in Western La Noscea. There are two different sections of the dungeon. The first is more bestial with Black Bats and Aurelia. Youll also run into Giant Clams which will spawn Shade Seekers until you destroy it, but it is invulnerable while its shell is down.
The second part, after the first boss, is full of pirates. There isnt much to write about in regards to the pirates, except for the healing pirates that youll want to be aware of. If you pull two groups of healing pirates (who will sit and heal each other) then youll want to split them up if you cant out DPS the healing. Either snare / stun one of them and drag the other away or have one of the DPS pull one of the healers off the tank and just split them apart.
Otherwise there isnt much more eventful for the various mobs lurking around. Pirates love hiding in the little rooms which you can clear for extra treasure coffers.
Coral Trigger / Hidden Door
The coral trigger is four colored corals. The correct color to activate is listed on a note that youll find on the ground on your journey there. However, if you dont find the note, you can just activate each coral (defeating the enemy that spawns) until the switch on the wall activates, opening the room to the first boss fight.
Chopper The Cattery
Chopper is a straight forward fight. There is nothing special at all about this fight or anything to note. Hes the first dungeon boss in the game and doesnt have any unique or special abilities to be aware of, outside of his additional health pool.
Pirate Captain Madison The Rambade
Youll fight this pirate twice and hes the first boss with a posse. Both times hell run away before being defeated, but he will leave a treasure chest behind in each scenario. Focus on his pals first before you take him on, itll make the fight a bit easier.
Waverider Gate Key
To get the Waverider key youll first need to fight random pirates until they drop a key to the Captains Quarters. Once inside the Captains Quarters youll find the Waverider key directly on the ground.
Denn the Orcatoothed
This fight is easy and difficult. Its the first actual real boss fight (this being a dungeon of firsts). This is how the fight works. Youll get a notice that bubbles are starting to form around the four grates (in the four corners of the room). Activating the grates will cause the bubbles to cease. If you fail to activate the grate then a mob will spawn (up to four). This means that youll want to position your group in such a way as to have coverage over all four grates.
This is where it gets tricky. The tank cant activate a grate while being hit. So you have two scenarios. One is that a DPS can try to sprint between two grates while the tank focuses solely on tanking Denn. The other is that the tank places Denn in the center and when the bubbles come the tank tries to put enough distance between the tank and Denn to activate the bubbles.
Either method works. For my group we just let one of the mobs spawn (sometimes two because someone always forgot) and it wasnt that big of a hassle. If any mobs spawn just take them out as quickly as possible.
Otherwise the fight is rather straightforward.
Thats our walkthrough of Sastasha. The next dungeon youll unlock is The Tam-Tara Deepcraft.