Posted Wed, Sep 11, 2013 by Martuk
Square Enix has revealed a few changes coming to Final Fantasy XIV: A Realm Reborn (FFXIV) to address issues with players being unable to participate in content easily. Some of these changes include a reduction in repair fees and the cost of dark matter and the addition of a party recruitment window, which will allow players to recruit party members from the world that they are on for specific dungeon content.
Perhaps the biggest change coming is the addition of item level requirements for high-level dungeons, which will require players to meet a certain item level check before participating in specific high-level dungeons and hard mode primal battles. When the new changes go live, Square Enix will also be releasing a new system that will display the average item level in the character window. The full forum post from Square Enix Community Rep Devin "Camate" Casadey is available below.
The development team is aware that there are times when you cannot participate in content so easily and without worry, and I’d like to let you know future countermeasures we have planned to address this.
- Significantly reduce repair fees and the cost of dark matter
While the focus will be placed on high-levels, we will be significantly lowering the overall fees for repair and the cost of dark matter.
- Addition of item level requirements for high-level dungeon participation
We'll be adding a requirement to participate in high-level dungeons and hard mode primal battles that will make it so you need to have equipment above a certain item level equipped to participate. To coincide with this, we will be implementing a system that will display the average item level for your gear in the character window.
- Addition of a party recruitment window
We'll be implementing a bulletin board type of system where you can recruit party members that are only on your world. When recruiting, you can indicate the dungeon you would like to do, the roles you are looking to recruit, the levels, etc. (We'll be announcing the details soon.)
We will be addressing #1 after the maintenance tomorrow, and #2 and #3 will be implemented after patch 2.1.