GDC 2012 Event Coverage

Gettysburg: Armored Warfare Preview: The Civil War Goes Back to the Future

Posted Mon, Jan 24, 2011 by Jeff Woleslagle

Radioactive Games’ matchmade multiplayer action RTS with persistent elements is incredible for its time-bending, alternate history antics. Even more incredibly, this mammoth project is being made by one talented artist, designer, and programmer, Danny Green. Join us as we take an early look at Gettysburg: Armored Warfare with Danny in Gettysburg: Armored Warfare Preview: The Civil War Goes Back to the Future.

Danny explained that the Gettyburg: Armored Warfare will be a true action RTS, meaning that players could command units around the 9 km x 9 km battlefield as a general or jump directly into the hobnailed boots of into any of the 500+ unites per side (just over 1,000 total can be on the map at any given time). Up to 64 players can compete in any given map.

Gettysburg-Logo

Paradox is giving you a chance to change history with an alternate version of the United States Civil War with Gettysburg: Armored Warf

Press Release, News, Official Announcements
Wed, Mar 02, 2011
Martuk
Gettysburg-3DBrigade1stskech
Radioactive Games’ matchmade multiplayer action RTS with persistent elements is incredible for its time-bending, alternate history antics.
Features, Previews
Mon, Jan 24, 2011
Jeff Woleslagle
On the screen before me is an idyllic, impressively nuanced Pennsylvania farmscape, mottled by text describing features like “Little Round Top” and “Seminary Ridge”, along with tattered waving star-deficient US flags representing blue-uniformed Union troops. “The environment is procedurally generated,” says Danny Green, whose card states he’s the President, Lead Programmer, and sole Artist of Radioactive Games.
Features, Previews
Wed, May 25, 2011
Jeff Woleslagle
Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: Radioactive Software
Status: In Development
Release Date: Q2 2011
Fee: Free-to-Play
ESRB Rating: RP

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