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Global Agenda Class Overview - The Assault

Posted Wed, Feb 03, 2010 by Stow

For some strange reason, people are attracted to the classes that kick ass. No one wants to be the medic. No one wants to be the support. Everyone and their brother wants to be the guy with the big guns, mowing people down mercilessly and carrying the whole team on their shoulders. Fortunately, Global Agenda has those people covered in the Assault class, which brings a wide variety of heavy weapons and armor to bear. 
 
The Melee Weapon 
 
The Radiant Axe is a massive axe that tells those who are next to you that you mean business, and by business you mean decapitation. Blows from behind have a good chance to set your targets ablaze and cause additional damage over time, which will continue to burn even if they turn to face you. The size of the weapon is a downside to me though, as people know to get ready to block when they see a giant axe come out of your pocket instead of a minigun. 

The Guns 
 
Your basic ranged slot as an assault class will likely be empty, but if you do choose to bring a sidearm with you, you have your choice of a standard zoom rifle with 30% bonus damage when zoomed, or the shotgun. If you're using an explosive AOE-type weapon, it may be beneficial to bring a level 1 shotgun to combat smart recons who know that you will only kill yourself if you fire your primary weapon and can only truly fight back with your axe. The rifle is your only way to truly fight at 100 foot plus range however, so keep that in mind if you ever plan to out-range turrets. 
 
The Specialty Guns 
 
Even though the rifle and shotgun are solid weapons themselves, they might as well be considered sidearms compared to the Assault's specialties. The Minigun and Inferno Cannon pulverize an area with a hail of lead, causing extreme damage at close range and solid damage at mid range. They do slow you when firing, which can make you a target for Recons who are geared for Sniping or Melee. The Tremor Launcher is a grenade launcher that has two major assets: it can burst fire very well for massive damage in 2 seconds, and the grenades will detonate on contact with the enemy and not just after time. In addition the Aftershock Launcher is a variation of the Tremor, and is more like a pipe bomb launcher with controlled detonations.  
 
You also have your choice of Rocket Launchers available. These all deal considerable splash damage and have a unique tracking mechanic where if the target is in your crosshairs as you fire the missile will home in on them. This is a blessing when shooting at people trying to jetpack away and a curse when fighting people at mid-range near cover who can easily “trick” the missiles and keep firing on you since you can't target the ground beneath them very easily, if at all. Also note that using this in close combat is a good way to kill yourself since you take the exact same damage from splash as a direct hit would typically dish out. Keep your axe or secondary gun ready for those who would take the fight to your face.


Assaults excel at blowing things up, and little else.  Like you need another role.

 
The Jetpack 
 
Wings! Activating this gives you massive wings that spread out from your shoulders. It's a lot more flashy than the other classes, and deserves special mention. 
 
The Off-hands 
 
Assault off-hands can be categorized in two ways: those that help you kill, and those that help you not get killed. You have anged and AoE shields, which only absorb specific damage, but absorb so much of it at level 4 that you might as well be considered immune for 10 seconds. Two potent grenades are at your disposal in the EMP and Incendiary Grenade. The former will disable all turrets and mechanical enemies/drones in the area for 4 seconds as well as dealing a healthy amount of damage to everyone, not just robotics. The incendiary does the same amount of initial damage, but also sets them on fire for considerable burn damage afterwards. If you're engaging them at all and the burn isn't healed, landing an incendiary grenade on someone is pretty much a death sentence. 
 
Perfect Target is a unique skill that confers invulnerability on you and slows you for a short duration. The downside is that you cannot shoot or activate any other devices during it. There are a few great uses for this unique device. When under its effects, all turrets that can shoot at you will, effectively making it a taunt to mechanical targets. You can then get behind the firing arc of it or let your teammates swoop in and dispose of that pesky Robotics and his toys. Second, you can hit your Rest device then immediately hit this to make yourself invincible and heal to full HP, which basically grants you a second life if activated in time. The downside to this is that it slows you to a crawl and you'll be hard pressed to get away or get into a solid position to fight back. Lastly, if anything else, you can use it to retreat and get to the nearest Medical Station or Medic near the front lines so you can avoid that respawn timer and stay in the action. Those big guns of yours aren't doing any good if you're dead! 
 
Power Stim is another unique device for us that gives us immense regeneration of Power for a short time. This is usually equipped in conjunction with the AoE weapons, which will consume 20+ power per shot and drain you before you can kill your target perhaps. Popping a level 4 Stim as you unleash your fury will enable you to unload 12+ shots in a short period of time, more than enough to lay waste to any guardians or assaulters around a command point in a PvP scenario. 
 
The Boost 
 
The Assault Boost confers a +25% boost to Protection for all friendlies in a wide radius for 10 seconds. You really can't go wrong with using this ability every time it's up when victory is not assured. Coordinating an assault and popping this and our other shields as you spearhead the charge is what we were designed to do. Also, you feel damn near invincible which just gives you that special warm feeling inside. 
 
Is it fun? 
 
There is nothing quite like seeing a giant block of red numbers for 500+ to a crowd. There is also nothing quite like pinning someone against a wall with Minigun fire and watching them wither and die, unable to do a thing against your barrage due to the knockback of it. On top of that, there's the aforementioned scenario of running into a fortified position, popping all of your defensive off-hands and your boost, and just laughing maniacally as you refuse to die and your less durable teammates mop up the competition while they're focused on you. If you enjoy causing explosive mayhem and sending people running in fear of your weapon the size of them, this is right up your alley. If you'd prefer a more tactical approach to causing your enemy's downfall, thankfully there are three other classes that might suit you better. Who the heck doesn't like blowing stuff up though? 
 
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Windows
Developer: Hi-Rez Studios
Genre: Science Fiction
Status: Published
Release Date: February 1st, 2010
Fee: Subscription Free
ESRB Rating: T

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