A
lot of people are confused at the aspect of PvE in a first person
shooter. Everyone is so into the deathmatch and team play that even
with the resurgence of co-op as of late, people still try to pull a
John Rambo and go in guns blazing against a near limitless army.
Unfortunately for them, that near limitless army will kick their ass in
Global Agenda. PvE isn't an afterthought, it's one of the parts of the
whole that make Global Agenda the amazing game that it is. So, in order
to get the most out of your character's gear without resorting to the
auction house, you'll have to trudge through the facilities of the
Commonwealth to earn those pieces of scrap metal. 

 

Basic Survival 

 

You are up against enemies who
will shred you for hundreds of damage points per hit, but their weapons
share the same projectile weaknesses yours do; they can miss. And miss
they shall, once you learn how to strafe properly. The AI will lead you
appropriately when you are running around and will put you on the floor
in seconds if you move predictably and with the same
momentum/direction. You can increase your lifespan exponentially versus
almost all of the opponents in the game by juggling your movement back
and forth while firing on the enemy. This is an important skill to
master to survive the higher levels of play, even if you have a Medic
juicing you up. 

 

There are times you might be placed on a team with no Medic. You should
make use of your defensive survival off-hands such as Ranged Shield for
Assaults, Decoy for Recons, and Force Fields for Robotics to ensure you
take as little damage as possible. Robotics should drop Heal Stations
the moment a fight might get tough, or after scouting reveals that the
next room has a boss of some type. Make sure the room is clear before
you use the Rest ability and save up some power before using it to
ensure you can beat a hasty retreat if ambushed. You don't want to lose
that challenge bonus over something silly!


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Positioning is important.  That medic in the middle of it all
is about to die quite painfully.

 

Your
Opponents 

 

Minion
Androids
- Something out of a
Star Wars movie, they are only dangerous en masse. Alone they will
panic and run the moment they're hit hard, and they have the aim of a
Stormtrooper. They have about 2000 HP, and as a result die to a quick
burst of fire. They're much less dangerous in melee, punching randomly
and never blocking. Typically the opening and end of a mission will
have a gauntlet of these, and the boss will have some as well. Oddly
enough, they're usually more of a threat than the boss. 

 

Minion Ballistas - Probably
the most hated enemy in the game. These will lock on targets in medium
range and fire a barrage of 4-5 grenades that do several hundred damage
each. The end result is turning you into a fine paste. Engage these
from afar and you can often drop them before they unleash hell on your
position. Force Fields are highly effective against crowds of Minion
Ballistas as long as they don't end up firing over the field. Don't
even think about meleeing them, as not only will you be instantly
killed but they won’t even take the splash damage from firing
point blank. 

 

Minion Rocket Launchers (edit
goddamn it I don't remember the exact name) -
These
will engage from afar with a burst fire of rockets. The splash is
relatively low and the travel speed is also fairly low on these, making
them easy to dodge. They still do terrible damage on impact and need to
be avoided at all costs. The easiest way to dispatch them is ducking in
and out of cover with your medium range weapon of choice. 

 

Robotic Support Drones - These
are the biggest threat to you since they heal others at an impressive
rate. They fly around fairly aimlessly until a target is wounded, and
then home in and fire a robotics healing laser at them. They are always
your first priority and must be locked on and terminated before they
can start healing bosses. You can often hear them before you see them
with their robotic rants. 

 

Alarm Responders - Typically
someone screwed up if you see these. They're a little more aggressive
than the Minion Androids, but fall just as fast and don't hit any
harder. A high priority target since they don't follow tactics and just
lock on a target. 

 

Bosses

 

 

Elite Assassins - The
difficulty of these bosses tends to be random. Sometimes they'll engage
you and not even try to dodge or melee, and they’ll die to a
withering hail of gunfire in seconds. Sometimes they'll charge directly
at your Robotics, toss an EMP bomb, which everyone must dodge, and then
melee your Medic. After he/she is stunned, he'll proceed to unload with
his rifle on the Medic, killing them followed by the rest of your team.
Keep them revealed because they get considerably more crafty and
dangerous when in stealth. They tend to panic when multiple people
engage them in melee. 

 

Elite Alchemists - Very
annoying buggers. They have an extremely powerful regeneration ability
that can allow them to take more damage than anything else in the game
if they activate it. They also have a Healing Wave ability that will
full-heal every enemy in the area. Unlike the Assassins, you do not
want to engage these in melee as they have the Medic's powerful Poison
Aura ability. Getting hit by that can often be a death sentence.
Concentrated fire is necessary to kill these, and they should be left
for last. When not in close combat to use their aura, they aren't that
much of a threat. 

 

Elite Helots - Big
guys with big guns that like to talk a lot of smack when they kill you.
They will move slowly and constantly fire once someone is in their
sights. Use abilities like Ranged Shield and Perfect Target to distract
them while everyone unloads on them. Force Fields tend to go down very
quickly but can also be used to buy time for everyone to get in some
damage. Generally if you're under attack by one of these for more than
2-3 seconds, you’re dead. Since they are so slow moving, you
can double back and lure the other enemies nearby to your position,
dispatch of them, and set up a defensive position to handle the Helot
once he comes into view. Meleeing against these is a hilariously bad
idea. 

 

 

Fighting the Commonwealth is your only way to obtain rare blueprints
and crafting materials. It can be less than profitable if you don't get
the challenge bonus, but keep in mind the auction house can net you a
pretty penny for all of your scraps. Low Security isn't a problem
typically, but the bosses at this difficulty level carry over as normal
enemies in the next one and the same theme applies all the way up to
Maximum Security. Gear up and prepare yourselves for Medium Security
once you hit level 10, the experience cap for Low Security
missions. 


To read the latest guides, news, and features you can visit our Global Agenda Game Page.

Last Updated: Mar 13, 2016

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