Updated Wed, Mar 03, 2010 by Stow
You don't
have to be an aiming all-star to
dominate in PvE in Global Agenda. Your targets move fairly predictably
and like
to come at you from the front at almost all times. On top of that,
bosses are
slow, lumbering, and generally don't move around a whole lot either.
This all
adds up to one badass class for those high- and max-security runs--the Robotics.
Why, you ask? Well, a turret is permanent, puts out very high
damage, but is completely
immobile. More importantly, the AI doesn't react to coming under fire
from one
like a player does. All of your deployables provide outstanding buffs
to those
nearby, making tough encounters doable. Perhaps the most important part
all of
these functions independently of you. You are free to fly,
dodge, and fire as your
robotic assistance puts up a barrage or keeps your Assault in the game.
Obvious bonuses aside, let us delve into the glory that is the Robotics
class
in PvE
Huge, durable
Force Fields
.
Yes, from
day 1 you have one of the best skills to use on the
battlefield against the Commonwealth. The AI, especially bosses, will
rarely if
ever charge a force wall or your boost. This can give you over 30
seconds of
freedom for you and your friends to lay into your opponents. Force Wall essentially acts as
a
Perfect Target that you can fire out of against ranged targets
and it is rarely taken down at
level IV except by large barrages of fire. There are a couple things to
keep in
mind when using these to maximize their effectiveness
-
Anyone can pass through, but you can
limit entry by body-blocking Elite Assassins and anyone else who thinks
they
have permission to enter. Just be careful not to exit the field
yourself and
expose yourself to what is probably certain death.
-
You cannot place a turret within your
Boost Dome Forcefield. However, you can deploy your turret, immediately
hit
your boost, and construct it ignoring the outside world. If things go
wrong,
resetting your team's defenses might be otherwise impossible if you
don't
coordinate a mass deploy and put this up to ensure it has ample time to
finish.
-
Don't always use these to save
yourself. They can be used to save others and create safe zones to
signal your
allies to move forward and reinforce that position.
Note
the placement covering the right flank with the box. While
rare, the AI will sometimes outflank your toys if you're not
careful!
-
Don't put one up under fire. A stray
shot will blow it up faster than you can press 3 to pull out your
repair
helper.
- You have to protect them carefully when
Elite Assassins are sighted. Keeping them revealed is
incredibly important as they usually panic
and will not throw their devastating EMP Bomb. This will almost always
destroy
an area of deployables, and if it doesn't kill them or you, it will
stun you as
well and make you fodder for everything else.
-
Placement is extremely important in
boss fights. In high and maximum security you need to cover the enemy spawn
points as well if possible,
so your turret can help keep the enemy numbers low when the boss is not
in
range. This way, your turret is at least denying the enemy the ability
to flank
if the boss is not targetable. Destroying those pesky Alarm Responders
as
quickly as possible is what your little metal friend does best.
Buffing
Deployables
.
The power of these largely resides in their placement. They need
to be accessible but not targetable. Healing Stations are almost always
brought
along, Power Stations can be useful with Assaults, and Sensors are
rarely taken
but can make for a very useful 1 point off-hand to buff to your turret
and the
vicinity. They're not impregnable though, and need to be guarded.
However,
there are a few tricks up our sleeves with these:
-
The pulsing aura goes through walls
and the range is not affected by this. This goes for Healing, Power
Stations
and Sensors alike. This makes a healing station behind a corner alcove
a
wonderful thing, and can keep people alive forever with a level 4
version and
the appropriate skills.
-
Sometimes you'll have enemies single
out and target them. This is frustrating when it's a little robot you
can't
dispatch in time. This can be a wonderful wonderful thing if it's a
boss
though, as your deployables are generally off cooldown by the time
they're
targeted and destroyed in boss fights, and you just basically wasted
several
seconds of the boss's time which probably involves your whole team
laying into
it!
-
Do not be afraid to drop these every
time they are up as you advance in Max Security. Shit can go wrong way
faster
than you can get setup, and having a place to retreat to and regroup
when
unexpected boss problems arise can save the run.
The
robotics is the undisputed master
of PvE for fulfilling all roles necessary to win--healing, and raw
damage. You
might ask about a Tank, but tanking is a non-issue when the blows
incoming can
be evaded skillfully and not with a roll of the dice like virtually every
MMORPG out there these days. Every
max security
group will have at least one, usually two, and a good one can make a
seemingly
impossible run plausible.
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