There are so many different ways to build your character in ArcheAge and so many different class combinations that you can use. Although many wonder what are some of the best builds, we’ve got a few samples of class combinations that work to take the pressure off of trial and error.
There are some builds that naturally do not work, for instance, mage and melee builds - while novel, players are finding out it’s hard to gear for them and even harder to manage resources and the playstyle. Remember you have to buy each specific skill with skill points, so you don't have to factor in EVERY skill in a skill set.
There are a few primary skill sets that sort of define your playstyle. Archery for using bows, Battlerage for melee DPS, Sorcery for ranged DPS, Defense for tanking, and Vitalism for healing. In any build, you should only take one of these skill sets.
Then, you mix it up with something else. The second skill should be your support skills. So Shadowplay for DPS, for instance, gives you the ability to move around the battlefield easier with spring, stealth, and different leaps.
The last skill should be Auramancy. It’s just too good not to take on most builds. Immunity, get out of stun, teleport, a pull, and a shield are all some of the aspects of Auramancy and they help a ton.
Going through the motions, we just came up with pretty much the best build in the game for leveling - Battlerage, Auramancy, and Shadowplay. They all synergize so well and you’ll be more powerful for it. As I mentioned earlier, avoid some of the “crazier” builds like Archery, Sorcery, Battlerage since you won’t be able to use the vast majority of the skills and not taking some of the other skill sets will seriously hinder your ability to perform well.
Damage Builds / Leveling Builds
There are three builds for damage that I think work the best. Well, realistically, it’s more or less a formula.
- Battlerage + Shadowplay + Auramancy - Melee DPS
- Sorcery + Shadowplay + Occultism - Ranged Magical DPS
- Archery + Shadowplay + Auramancy - Archer
These builds all involve Shadowplay which is critical if you’re going to do any damage. Auramancy is sort of like the non-damage support skills in normal games. Shadowplay allows you to get in close and control the battle. Occultism is the magical version of Auramancy, with pets and various ways to control the fight. You can replace Occultism with Songcraft, and the build will remain solid.
All tanking builds involve the Defense skill set.
- Defense + Auramancy + Vitalism - Default Tank
- Defense + Battlerage + Auramancy - DPS Tank
Those two are your bread and butter tanking builds. I highly suggest while leveling to take Battlerage, just so you have some options on doing damage. Ultimately, anything that’s not ranged paired with Defense will make an excellent tank.
Healers should have Vitalism, Songcraft, and Auramancy. You can sacrifice one of these abilities and get Defense if you really want to be more tougher for PvP. You can’t level as a healer by doing quests, due to the lack of any offensive ability.
That’s pretty much it for our build guide! Happy adventuring.