While you can upgrade your old exotic gear and armor to the new level 34 benchmarks, House of Wolves brings with it 3 entirely new pieces of Exotic’s for each class. The new exotics share a common theme in that their perks focus on powering up your super abilities or making them available faster. These perks match well with both of Destiny’s new end game activities: The Prison of Elders with it’s hordes of enemies, and the Trials of Osiris where you need every edge you can get to defeat the enemy team.

There are multiple ways to acquire each exotic with some methods currently unknown. We will keep the list updated with new ways to get the gear as we discover them.

Titan

Eternal Warrior (Helmet)

This powerful titan helmet provides a boost to your health regeneration in combat while powering up the Fist of Havoc super and making it more readily available.

Source: Purchased from Xur / Possible Drops (???) / Engram Reward

Perks:

  • Inverse Shadow: Increased Super energy gained from killing minions of the Darkness.
  • Infusion: Replenishes health each time you pick up an Orb of Light.
  • Resolute: Provides Unstoppable for Fist of Havoc.

ACD/O Feedback Fence (Gauntlets)

These gauntlets are perfect for brawlers or anyone type of close combat situation because not only do they increase your melee attack speed, they deal area of effect damage around you whenever you’re hit by a melee attack. If that wasn’t enough, your Super energy will be replenished every time you melee kill an enemy. Punching hordes of Thrall in the face will have you unleashing a never-ending chain of supers.

Source: Purchased from Xur / Possible Drops (???) / Engram Reward

Perks:

  • Rain Blows: Increases melee attack speed.
  • Brawler’s Charge: Replenish Super energy when you kill an enemy with a melee.
  • Wrath Conductors: Taking damage from a melee attack deals damage in an area around you

Peregrine Greaves

Not the greatest of perks on this pair of footwear, although the increased heavy ammunition is always helpful. The only other perk offered is a boost to Shoulder Charge damage in mid air, which seems much to situational to be useful.

Source: Purchased from Xur / Possible Drops (???) / Engram Reward

Perks:

  • Heavy Weapon Ammo: Increases the amount of Heavy Weapon ammunition you can carry.
  • Peregrine Strike: Shoulder Charge deals bonus damage when activated in the air.

Hunter

Celestial Nighthawk (Helmet)

This helmet was built for the Prison of Elders. Not only does it give you increased super energy from grenade kills, you will also gain it from killing minions of darkness. When your Golden Gun is up, it will deal a ton of damage going right through the target and killing anything behind.

Source: Purchased from Xur / Possible Drops (???) / Engram Reward

Perks:

  • Ashes To Asset: Replenish Super energy when you kill an enemy with a grenade.
  • Inverse Shadow: Increased Super energy gained from killing minions of the Darkness.
  • Big Game: Golden Gun fires one shot, delivering 6x damage, while granting Keyhole for over penetration.

Khepri’s Sting (Gauntlets)

Perfect for aspiring assassins, this set of gauntlets has one of the more unique and possibly overpowered perks around. Touch of venom will render you invisible after crouching in place and increases your melee attack damage from behind a whopping 400%.

Source: Purchased from Xur / Possible Drops (???) / Engram Reward

Perks:

  • Primary Weapon Loader: Increased reload speed with Primary Weapons.
  • Invigoration: Reduces melee cool down each time you pick up an Orb of Light.
  • Touch Of Venom: Gain invisibility after crouching in place for a short time. Melee attacking an enemy from behind while invisible delivers 4x damage.

Bones of EAO (Boots)

These boots have the useful perk of increasing your ammo and the questionable one of adding a third jump to the Hunters already jump happy build. While it doesn’t affect phase shift, the perk upgrades the double jump ability to be a triple jump, good for reaching those hard to reach places?

Source: Purchased from Xur / Possible Drops (???) / Engram Reward

Perks:

  • Heavy Weapon Ammo: Increases the amount of Heavy Weapon ammunition you can carry.
  • Not Bound By Law: Upgrades Double Jump with an additional jump.

Warlock

The Ram (Helmet)

In terms of style points, this warlock helmet takes first prize without a doubt. There are few things more intimidating than a guardian bearing down on you wearing a ram’s skull as a helmet. As the ram theme would suggest, this helmet works great in melee situations, with perks that regenerate your health and your super energy with each successful melee hit.

Source: Purchased from Xur / Possible Drops (???) / Engram Reward

Perks:

  • Infusion: Replenishes health each time you pick up an Orb of Light.
  • Scholar’s Draw: Replenish Super energy when you kill an enemy with a melee.
  • Strength Of The Ram: Increased armor. All Voidwalker melees trigger Life Steal on hit.

Purifier Robes

Warlocks have never been known for their grenade prominence, but with this chest piece that may change. Two of it’s perks synergize perfectly with one another, opening the possibility of a never-ending combination of melee strikes and grenade spams.

Source: Purchased from Xur / Possible Drops (???) / Engram Reward

Perks:

  • Serpent’s Mouth: Causing damage with a grenade reduces your melee cool down.
  • Serpent’s Tail: Causing damage with a melee reduces your grenade cool down.
  • Burn Brighter: Activating Radiance from death disorients nearby enemies

Nothing Manacles (Gauntlets)

It looks like the grenade perks don’t stop at the robes. Voidwalkers would be well advised to try and get their hands on this set of gauntlets to increase the effectiveness of their grenades and drastically improve their cool down and range. With the tracking on Scatter Grenades it’s like having your very own Gjallahorn in the palm of your hand.

Source: Purchased from Xur / Possible Drops (???) / Engram Reward

Perks:

  • Energy Projection: Increases grenade throw distance.
  • Innervation: Reduces grenade cool down each time you pick up an Orb of Light.
  • Scatter Charge: Enables tracking for Scatter Grenades. Hold an extra Scatter Grenade charge.

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Last Updated: Mar 15, 2016

About The Author

A man of many hats, Greg divides his precious gaming time between competitive games like League of Legends and Dota 2 and Action/ Adventure Games like GTA, and Destiny. At Ten Ton Hammer he specializes in making guides for new and veteran players alike.

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