Heroes of the Storm: Brightwing Build Guide

by on Dec 28, 2017

In this Brightwing Build Guide, we provide an overview of her strengths, abilities, talents and matchups.


Brightwing is a strong Support Hero because of her mobility on the battlefield and her ability to Polymorph opponents. Considering she can teleport, heal and apply shields, she's a (cute) monster to fight against. At the moment she's considered one of the better support Heroes in the game thanks to her versatility and flexibility.

What I will add is that as Heroes of the Storm maps continue to grow in size, her teleport becomes more and more valuable. With success on many Battlegrounds also hinging on outlasting your enemy, this quick travel makes Brightwing a useful pick. The only weakness to Brightwing, certainly in the current meta, is the fact she lacks burst healing and is prevenative - rather than reactive. That absolutely can work, especially if you've a high damage team, and if you can begin to snowball with Brightwing and reach her late game Talents, she can work exceptionally well.

Updated: 28 December 2017



Capable of mitigating basic and spell attacks  Her lack of a mount means her travel time is long if she has already used her teleport Gets incredibly strong towards late game Mana hungry during early levels Capable of Polymorphing opponents to silence them Can't really fight against most Heroes, especially if Polymorph is on cooldown Can quick-travel across the map instead of having a mount A playstyle that's not for everyone


Soothing Mist (Trait) - Passively healing your allies can be very helpful during team fights, but also helps Brightwing lane quite effectively thanks to the constant sustain. This also allows you to choose to bully your opponent if you want to go for that play style, as you can simply heal up after trades. One thing to be aware of is that Soothing Mist only triggers if there is an injured ally within its range. If not, it will activate as soon as there is an injured target in range.


Phase Shift (Z) - Brightwing does not have a mount, but does gain the ability to teleport to an allied Hero every 45 seconds. This does have a 2 second channel, during which time you can be interrupted, putting phase shift on a 10 second cooldown. This ability means that Brightwing can support an allied Hero anywhere on the map, which also makes her an effective split-pusher. Keep on eye on that cooldown, however, as you usually don't want to be split-pushing when Phase Shift isn't available.

Arcane Flare (Q) - The slow travel time of the projectile means that you have to be able to predict your enemy's movement well if they're not already locked down. With that said, the range is fairly long; so much so that you can hit towers and forts without them being able to fire back at you. This is particularly helpful when you do decide to split-push, as you can safely attack buildings even without minions.

Polymorph (W) - One of Brightwing's signature abilities, this is an extremely effective form of CC. Stopping the other team's Assassin from being able to deal any damage for a full two seconds can flat-out win a team fight. You can also use the ability to interrupt an important channel, or enable your team to focus down a Warrior if need be. A movement speed reduction on top of this means your target simply becomes a sitting duck.

Pixie Dust (E) - This is an extremely useful defensive ability that can easily save an ally's life. The movement speed boost might be enough to get them out of harm's way, but being able to mitigate 25% of all incoming spell damage for 3 seconds is huge. For a frontline hero, or a high value ally that's under threat (especially from heroes such as Li Ming, Kael'thas or Gul'dan), the mitigation Pixie Dust provides - right from the get-go - is amazing. 

Blink Heal (R) - Being able to re-position yourself while also healing your ally makes Blink Heal a versatile and strong ability. A low cooldown means you can use it often, though you do need to be careful about who you're targeting. Going to heal your Warrior during a team fight means you could be putting yourself in the front line, becoming an easy kill. It's often better to heal up your ranged assassins, especially considering that the heal amount is not huge, though it is available often.

Emerald Wind (R) - Pushing enemies away can have two benefits: First, it can immediately disengage a fight when your team isn't ready. Secondly, it can be used offensively to single out a target and push them into your team. The fact Emerald Wind boosts healing mists by 5% for all those around Brightwing is a considerable boost to her healing. It's without doubt her strongest ability right now and a must-have talent. 


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Level 1: Hyper Shift

Hyper Shift reduces Phase Shift's cooldown by 3 seconds every time you heal a Hero. Considering Soothing Mist triggers every 4 seconds, it's possible to shave a significant amount of time off your Phase Shift cooldown just by being around your allies. That's a good thing, and allows you to return back into battle much more often. 

Level 4: Peekaboo!

Peekaboo! is an excellent Talent against any composition. It provides absolutely enormous amounts of vision in a huge radius upon using your Phase Shift. For any team fight, and keeping an eye on who is where, it's a must-have, especially with the rise of Nova and Valeera.

Level 7: Phase Shield

Phase Shield is a clutch Talent that allows Brightwing to shield herself, and an ally on her arrival, after traveling to them. Considering Brightwing has no burst healing, Phase Shield is the best thing she can do to protect someone when they're especially low health. 

Variable: Cleanse is an amazing talent against just about any composition. It offers an unrivalled ability to allow someone to escape and is a must against just about any team.   

Level 10: Emerald Wind

Not only does Emerald Wind offer high damage and a means of protecting your team, but it also boosts the healing output of Soothing Mist by 8%. It doesn't sound a lot but with your entire team around you, it's a fairly significant boost to your healing output, especially alongside Mistified if you're keeping up your basic attacks. 

Level 13: Ice Block

Ice Block allows Brightwing to make herself invulnerable for a short period of time. While she can't move during it, it does ensure she can survive or mitigate massive incoming damage, while also buying her time to regain her cooldowns or have her team come to her rescue.

Level 16: Critterize

Allowing Polymorph to reduce the armor of the enemy affected by 25 (or a 25% increase in damage against them), Critterize allows Brightwing and her team to burst an opponent quickly. As long as you Polymorph a high value target, they'll take massive damage.

Level 20: Continuous Winds

Continuous Winds allows Brightwing and her Emerald Wind to release two additional novas. Not only do these deal increased damage, but Emerald Wind then increases the healing power of Soothing Mist by 7%.

Variable: Storm Shield provides a large AOE shield to all allies around Brightwing, providing 20% of their maximum health over 3 seconds. It's a huge amount of mitigation that's team wide. 


These Hero Threat Levels (1 being lowest threat and 10 being highest threat) are to help you determine which enemy Heroes can give you a headache. For the Heroes listed here, take extra care as they're particularly dangerous for Brightwing. 



The Butcher: Lamb to the Slaughter combined with Butcher's Brand will absolutely destroy you. You've no means of getting away from him and his self healing is far superior to anything you can defend yourself with. 


Kael'Thas: Gravity Lapse can really mess with Brightwing as it prevents you teleporting or using your Polymorph. It also means Kael can freely attack you during it. 


Jaina: She's a huge threat because of her ability to slow you. Although you can Polymorph her, it doesn't last long. 


Kerrigan: Considering you both have some shielding, Kerrigan will always come out on top because of her damage. Combined with her "pull", it's also very hard for you to get away unless there's an ally nearby who you can teleport to. 



Thrall: His root, combined with his self healing means that he's capable of eating through your health in a very short period of time. Try to Polymorph him early.


Nova: Her opening burst, combined with her ability to slow you will undoubtedly cause you a huge amount of problems. If there is a Nova on the enemy team, take Ice Block. 


Zeratul: Similarly to Nova, Zeratul's ability to burst you from Cloak can destroy you in seconds, especially if the enemy team also focuses you at the same time. Grab Ice Block quickly.


Tracer: You can Polymorph her and use Pixie Dust on yourself to try to escape but she'll quickly Blink to you before cutting you down. 9/10 Valeera: Similarly to Zeratul, she can make your life instantly miserable if she silences you. 9/10


This list of tips and tricks are just a handful of things we think will help your Brightwing play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here. 

1. Always try to use your Teleport after you've gone back to base to restore your mana. This will quickly allow you to travel back into battle. 

2. You should be supporting your allies all across the battlefield, so don't be afraid to constantly teleport to top, middle or bottom lane when they need help. 

3. Try to stay in lane for a long enough to pressure the opposition with Polymorph and your partner. They'll quickly retreat behind their walls.

4. Use Blink Heal for most heavy damage situtations. You should however be using Pixie Dust first, rather than over-healing.

5. Brightwing can be mana intensive early game if you use your skills too much. Remember to only use your skills when neccesary: let others do the damage. 

7. Polymorph is incredibly powerful - ensure you use it against enemy support or assassins to prevent their healing/spike. It's even more powerful against the likes of ETC when he's using his elite. 

8. Storm Shield has a lengthy cooldown of 45 seconds. You should only be using it when your team is about to take large amounts of damage, be sure to follow this up with Gust Of Healing and a double Blink Heal for maximum defense. 

9. With Phase Shift providing a significant shield to an ally, be sure to use it just before a team fight as its shield lasts 20 seconds!

10. Remember you're a healer. You shouldn't be in the thick of a fight, but on the edges of your team (but close enough to still heal and buff them). 

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Thanks for reading our Brightwing build guide. You can help support its updates by subscribing to Ten Ton Hammer. Here's the details.

Gold : $1.00 USD - monthlyPlatinum : $5.00 USD - monthlyMaster : $10.00 USD - monthlyGrandmaster : $20.00 USD - monthlyLegendary : $50.00 USD - monthly

Last Updated: Dec 28, 2017