Heroes of the Storm: Li Li Build Guide

by on Nov 23, 2017

In this Li Li Build Guide, we provide an overview of her strengths, abilities and talents.


Li Li is a ranged healer with multiple tools at her disposal.  She is squishy, but her solid healing output makes her very hard to kill.  Although she lacks a true escape ability, she does have a variety of means to mitigate damage to herself, or at the very least survive for a reasonable period of time. 

Unlike other support Heroes, Li Li's heals are "smart" based, meaning that when she uses her healing ability they'll automatically target and heal the lowest health player. Unlike other healers she also has an incredibly low cooldown on Healing Brew meaning she can continually top up the health of her team. The reason why I love Li Li so much is that her smart healing means she can continually deal damage rather than having to sit and heal - her Blinding Wind or Cloud Serpent actually allow her to go toe-to-toe with most enemy Heroes and she can quite comfortably solo the likes of Jaina or Kael'Thas. 

Despite that, she's not a highly favored Hero in the competitive scene because of her automation, but she's fantastic for climbing the ladders in Hero League if you want to get out of Gold. 

Updated: 23 November 2017



Multiple healing options

She's squishy 

Strong in team fights thanks to her low cooldown heal

She has little ability to burst heal 

She's fairly easy to play

Her only real utility is from her blind 

Can provide good secondary damage thanks to her Blinding Wind and Cloud Serpent  

Needs a partner to really excel 

Her main heal is "smart" so doesn't require aiming 

She can't control where any of her heals or attacks go (besides her basic)


Fast Feet (Trait) – Li Li may not have a traditional mobility skill, but gaining a 10% movement speed buff whenever you take damage, no matter how small, can be quite useful. During team fights you’ll often have this buff regularly, making it easier to skirt around the action to make sure you’re supporting your allies effectively. Best of all, when Fast Feet are active, your cooldowns are reduced by 50%. You don't want to be taking damage, but the benefit it provides is undeniably good.

Healing Brew (Q)– This is an extremely potent heal, with an incredibly low cooldown and mana cost. The tradeoff is that it’s not exactly a targeted ability, with the nearby ally who has the lowest percentage of their maximum health automatically receiving the heal. This can be somewhat controlled with your own positioning to make sure you’re healing the right target, but be mindful of where you decide to go to avoid putting yourself in a bad spot just trying to heal the correct ally. Li Li's biggest limitation is that she cannot burst heal a chosen target and if someone who is under pressure on your team has slightly more health than another ally (who has less) they won't be healed by your Healing Brew until their health is the lowest. 

Cloud Serpent (W) – Since this ability is simply damage-oriented, it generally makes sense to place it on a friendly warrior, or whoever will be spending the most time right in the middle of the enemy team. The fact Cloud Serprent heals for a small amount every time it attacks ensures you need to heal less. On a Warrior, Cloud Serpent can prove particularly valuable. 

Blinding Winds (E) – You’ll want to use this as soon as it’s available whenever a fight breaks out, and it is particularly effective on Heroes that rely on their basic attacks. It can also be useful on map-specific threats, such as the Garden Terror or Dragon Knight. As with Healing Brew, you cannot choose your targets, so try to make sure you’ll be close to the correct targets without putting yourself in a terrible position. The Blind lasts for a fairly lengthy period of time, so be sure to use it when you anticipate incoming damage. 

Jug of 1,000 Cups (R) – This Heroic shares the same property as Healing Brew, as it will automatically heal a nearby ally who has the lowest percentage of their maximum health. The ability will change targets as allies become healed, and it provides an absolutely massive amount of healing. Keep in mind that there is a short delay from when you activate Jug of 1,000 Cups to when it gives out the first heal, so trying to heal an ally who’s about to die won’t work. It’s also important to note that this ability can be interrupted, so as with everything else, positioning is key.

Water Dragon (R) – If you’re the team’s primary healer, you’re going to need Jug of 1,000 cups to do your job effectively. However, in the event your team has enough healing elsewhere, or you have massive damage, the immense crowd control Water Dragon provides can be valuable. Also, Water Dragon cannot be interrupted, so if you believe you’ll never be able to channel the Jug for long, this could be the correct Heroic choice.


Level 1: Wind Serpent

Wind Serpent allows Li Li to reduce the cooldown of Cloud Serpent by 3 seconds for every Hero you hit with Blinding Wind. With a 12 second cooldown, you can reduce this to 6 by landing both Blinding Winds against enemy Heroes.

Level 4: Serpent Sidekick

Serpent Sidekick allows anyone affected by Cloud Serpent to extend its duration by 0.5 seconds when it attacks an enemy Hero. It might not sound much, but ensures your Cloud Serpent lasts for a long time, as long as you're continually dealing damage. 

Level 7: Lightning Serpent

If you're an off-support or aren't against a crowd control heavy team, take Lightning Serpent. The additional damage it offers by having your Cloud Serpent bounce damage is fairly significant and travels far. It helps to clear waves and pressure teams who are grouped up. It also means that whomever has Cloud Serpent heals themselves for that little bit more, even if the double bounce of attacks has its damage and healing reduced to 50%. 

Level 10: Water Dragon

Your Heroic healing ability, Jug of 1,000 Cups, is a powerful smart heal that heals a huge area. It'll continually heal the lowest health allies for its entire duration but it can be interrupted - be careful when using it. 

Level 13: Mass Vortex

Li Li's blind is invaluable and it also deals reasonably high damage. Taking Mass Vortex so that it affects 3 people instead of 2. It's a huge boost to her ability to control a team fight and mitigate incoming damage while also dealing out plenty. Best of all, if you hit 3 enemy Heroes with Blinding Wind the damage is increased by 75%. Oh, and the additional target hit further reduces your Cloud Serpent cooldown by a further 3 seconds (9 in total if you hit 3 targets). 

Level 16: Blessings of Yu'lon

Blessings of Yu'lon allows Cloud Serpent to heal the bearer for 1.5% of their maximum health every time it attacks. This is a huge amount and if the Cloud Serpent attacks are bouncing, you'll still gain the same values. 

Level 20: Jug of 1,000,000 Cups

Jug of 1,000,000 Cups simply boosts your Heroic so that it heals 2 allies at once. Just be conscious of the fact that this Talent will elongate the duration of your Heroic cooldown (see tooltip).  


These Hero Threat Levels (1 being lowest threat and 10 being highest threat) are to help you determine which enemy Heroes can give you a headache.  I have left off the lowest threat Heroes.  



Illidan: He can kill you faster than you can heal.  If you are alone, you are dead.  


Kerrigan: She's an enormous threat as she can lock you down more than long enough to kill you near instantly. 


Nazeebo: His Zombie Wall followed up by Corpse Spiders can be a problem. Don't get caught. 


Raynor: He can interrupt your heroic  in team fights, deal huge basic attack damage from afar. Your blind is valuable however. 


Thrall: A good Thrall player will heal himself just about fast as you heal and his damage is excellent. One on one he has you, but in a team fight you should be OK with a well timed blind.


Valla: Her damage output is superb and in a one vs one situation you are probably dead, regardless of your ability to blind. 


Zeraltul: If you are low health and he initiates, you are dead. If full health, you're still going to take a ton of damage. 


Tracer: Simply because of her mobility, although you can blind her it won't last for long. She can bait it, dive back in and take you down.  8/10 Varian: Colossus Smash + Charge (and his slow) can cause instant misery for Li Li and there's little you can about it. 8/10 Valeera: Her silence from cloak combined with her burst damage can make life very miserable for you very quickly. 9/10


This list of tips and tricks are just a handful of things we think will help your Li Li play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here. 

1. Remember to keep attacking the bad guys. Your heal is "smart", so mash Q and target the red team. 

2. Save your Heroic for a time when you know you can't be interrupted.  Blowing it early is just asking an enemy to interrupt you. 

3. Keep the Cloud Serpent up as much as possible when in fights: don't underestimate the added damage and healing. 

4. Try to position yourself so that your Blind hits the high attack speed / high damage enemies. 

5. Remember that the Cloud Serpent only heals if it is attacking: get yourself in attack range and place it on a team mate that is in the fray.  

6. Li Li's heroic heal is great, but it can't sustain someone who's being focused and low health. If you can, try to use it when your allies are half health. 

7. Be sure to position yourself so that you can still constantly deal damage. You should be near the front - not at the front. 

8. If against a dive heavy composition, save Blinding Wind until they're attacking you or a high value target. 

9. Always add your Cloud Serpent up on your primary damage dealer - melee Heroes work best. 

10. Li Li cannot heal someone who is being focused unless they're the lowest health Hero near her. Factor this in - Li Li works best with an aggresive team that dictates play, rather that you being dictated to. 

Last Updated: Nov 23, 2017