Spellslinger Healing Build Guide
Classes

WildStar Spellslinger Healing Build Guide

By Lewis Burnell -
2

Overview

Following on from our Spellslinger Class Guide, here we provide you with all the information you need to maximise your healing output. The primary purpose of this build is to heal efficiently in a PvE environment. However and similarly to our DPS Build Guide, taking just healing skills will reduce your survivability if you choose to take no Utility skills. For the most part you’ll still be able to last a considerable amount of time when taking damage through raw healing power but it’s often more effective to take a Utility skill or two just to keep opposing players and enemies on their toes.

What I will stress when healing on any class, not just a Spellslinger, is the need to monitor your Focus. This is your resource that depletes per skill you cast. In long protracted fights, if you simply spam your skills you’ll quickly run out.

Full Interactive Spellslinger Healing Build

Skills

  • Runic Healing

Similarly to a damage orientated Spellslinger, the healing Spellslinger relies heavily on Runic Healing for their primary healing upkeep. It heals for more when stationary than when moving and only affects one target at a time unless you tier it up. Fortunately it’s relatively cheap to spam as it costs very little focus. Never Spell Surge Runic Healing.

  • Runes of Protection

Several patches previous this skill was pretty poor however it has since received a considerable boost when Spell Surged. As a result, I always take it now due to the extra shield it provides. It has a reasonable long range and rectangular telegraph making it easy to shield multiple party members at once. Always Spell Surge Runes of Protection.

  • Healing Salve

Healing Salve can now be used while moving which makes a decent skill pretty bloody awesome. It acts as a heal over time when you and anyone affected by it receives damage. When tiered up (to Tier 4) it heals every time you’re attacked every 2 seconds which keeps player health topped up nicely. Better yet, it benefits highly from being Spell Surged. Always Spell Surge Healing Salve.

  • Healing Torrent

Unlocked via AMP’s Healing Torrent is unquestionably the best healing skill available to the Spellslinger. It can’t be spammed any longer as it has a cooldown but is still incredibly potent. It heals in a straight line for a decent range of 35 meters and when it critically hits, it heals for huge amounts. It’s frustrating you need to spend AMP points to access this skill but it’s absolutely worth it. Always Spell Surge Healing Torrent.

  • Void Spring

Void Spring provides an area of effect heal over time. You place the skill in a specific location and anyone in its radius will be healed over 12 seconds. It’s brilliant for boss encounters and mask defence in PvP. Always Spell Surge Void Spring.

  • Sustain

It only takes 1.8 seconds to fully charge Sustain (it has 2 charges). When Spell Surging you reduce its charge time by around a second and heal for more (although the tool tip isn’t clear). The skill itself is great and heals 4 players for a good amount by default but because we’re tiering it to 8, it’s capable of healing 9 and also prioritises those with low health. Always Spell Surge Sustain.

  • Gate

The perfect escape tool, Gate stuns any enemies you pass through while also creating distance. Try to ensure you only use Gate when you’ve drawn aggro or to escape. If you’re seriously under pressure, you’ll need it.

  • Purify

I had a bit of an internal debate as to whether I would take Purify in this build guide but I’ve found it much more valuable after the changes Carbine made to debuffs. It’s guaranteed you’ll use it in many boss and raid encounters and there really aren’t many better alternatives. Some people take Affinity (it boosts healing by 10%) but I just don’t see it as a good option.

Tiers

As you might note, the vast majority of points have been invested in Healing Salve, Healing Torrent, Void Spring and Sustain. The primary reason for this is the fact that Healing Salve at Tier 4 heals every 2 seconds instead of 3 (invaluable) while Healing Torrent provides an absorb at Tier 4 when players are also affected by Void Spring or Healing Salve. Void Spring at Tier 4 has a wider range (12 meters) making it hard to miss with and Sustain at Tier 8 has a wider range (25 meters), affects 9 players and prioritises low health players. Remaining points are injected into Runes of Protection and Runic healing just to bolster their output.

AMPs

Almost all of the Spellslingers points, as with the DPS Build, are invested in the Support tree. The spare points invested in Hybrid Assault/Support and Utility are primarily to boost your chances to critically heal as well as gaining more survivability through dashing. 

Support

  • Support Power III - Increases Support Power by 7.5%
  • Focus Cost III - Reduces focus cost of spells by 6%
  • Burst Power - Landing a critical hit generates Spell Power
  • Clarity - Using an ability grants a 10% chance to gain an Efficiency (reduces focus costs by 20%)
  • Augmented Armor - Landing a heal on a player affected by Affinity, Runes of Protection or Healing Salve applies Defense (Increases armor by 10% for 8s)
  • Healing Torret - AMP unlock ability
  • Healing Aura  - Using a Spell Surged ability causes you and 4 allies to restore 31% health every 1s for 5s.

Hybrid A/S

  • Critical Hit III - Increases critical hit chance by 6% (total)
  • Critical Hit Severity III - Increases critical hit severity by 12% (total)
  • Power Surge - While Spell Surging, increases Assault and Support Power by 8.6% of maximum.

Utility

  • Cooldowns III - Increases cooldown reduction by 15% (total)
  • Dash Regen III - Increases dash regeneration by 21% (total)

Rotation

Your rotation as a healer is going to depend entirely on the circumstances of the encounter and whether you’re healing a generic dungeon or raid. What I’d recommend, as mentioned above, is to not spam your heals. If you run out of focus quickly, you’ll struggle. Using Runic Healing on the main tank is the “norm” and should be used as often as needed. When it comes to your other skills, always try to pair them to make use of the Tier investments. Runic Healing + Healing Salve is great, followed up by a Void Spring. Your big health heals are Healing Torrent and Sustain for those high pressure moments.

  1. Runic Healing (continuous top-up)
  2. Healing Salve (continuous top-up/Surged)
  3. Void Spring (continuous top-up/Surged)
  4. Healing Torrent (upon or pre-spike/Surged)
  5. Sustain (upon or pre-spike/Surged)
  6. Repeat stages 1 to 5 throughout an encounter.

 

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About The Author

Lewis "PersistentWorld" Burnell
The only game to have distracted Lewis away from MMOG's over the last 15 years was Pokemon Red. Despite that blip, Lewis has worked his way through countless games in the genre in search of something that comes close to his much loved (and long time dead) Neocron. Having written for several gam...