Ten
Ton Hammer: We
enjoyed the Commando class reveal on April Fool’s Day, but
the Engineer bears an certain resemblance. I have to ask: did any of
the April Fool’s Day feedback you received go into the
Engineer profession concept?
Eric
Flannum: The
engineer was designed and in development long before we even
thought about the commando joke. The commando is really nothing more
than an April Fool’s joke and has no hidden or deeper
meaning.
Ten Ton Hammer: Fans at the game have expressed surprise at the technological leap embodied by the Engineer. With the reveal of Guild Wars 2’s seventh profession, are we to understand that material technology (as opposed to magic or magical technology) is now the dominant force in Tyria? Should fans stop worrying and learn to love the bomb (and rifle turret, and flamethrower)?
Eric Flannum: The engineer is representative of the technological leap that is being experienced by Tyria as a whole. During the fight against the Shatterer we saw guns, mortars, and canons being used. In the charr video we’ve seen steam and gear driven vehicles. Even 250 years ago we had cannons mounted on giant beasts of war (Luxon siege turtles), explosive kegs of black powder, and fireworks.
Does any of this mean that technology is the dominant force in Tyria? Technology is a rising force in the world, but there will always be magic as well. We have seen more physical professions such as warriors and thieves embrace technology. We have seen rangers move more towards magic and away from technology. We have seen that engineers are adapting their tech to deal with magic (the magic-absorbing device on their shield) and we may see some of our users of magic dabble with technology as well. The best and brightest of Tyria (as represented by our playable professions) are all dealing with these advances in different ways.
We view the advance of
technology and its integration with the magic of Tyria as part of what
makes our world an ever-changing, living place. Could any
“material” technology continue to exist without
integrating with magic? Could any pure forms of magic exist in a
technological world? How do magic and technology influence and affect
one another? These are all questions that the people of Tyria must face
as their world evolves.
Ten
Ton Hammer: The
Engineer seems to have a lot of ranged combat options – even
the flamethrower seems more like a line-drive-ball-of-flamethrower than
a close-in weapon from the video. What choices does the Engineer have
in melee range?
Eric
Flannum: It should
be noted that almost none of the engineer’s kits
and weapons have a minimum range associated with them. That being said,
the engineer does have fewer up close and personal options.
Flamethrowers are best at close or short range, whereas things like the
bomb and mine kit are definitely good for dealing with enemies who get
too close. In an emergency, the engineer can even smack someone with
their wrench!
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