Posted Fri, Aug 05, 2011 by Martuk
The first developer blog is helmed by Guild Wars 2 Lead Sound Designer Drew Cady and Sound Engineer Robert Gay, who detail the processing method for sound. The second blog comes from Audio and Cinematics Programmer James Boar in which he expands on the process of developing an effective audio system.
The two blogs detail various processes used in the creation of sound, audio, voice editing and the extensive amount of work that's involved in creating sound for the game. If you’re an aspiring sound designer, both make for a good read.
Sources:
James Boer Talks GW2 Audio Design
The Hidden Complexity of Sound Design