Daily Tip: Each character in Guild Wars 2 will have a unique “home instance” in their racial capitol

ArenaNet's Mike Ferguson Answers More Guild Wars 2 Questions

Posted Fri, Feb 24, 2012 by Martuk

A recent Guild Wars 2 dev blog delved into the World vs World combat and left many players wanting more. Luckily, they’re getting it. ArenaNet System Designer Mike Ferguson is heading the charge to deliver more information to fans. Ferguson has posted a new developer blog to answer more questions about the WvW siege blueprints, day/night cycle, server transfers, map and population cap, waypoints and more. Additionally, Ferguson has also opened up an “Ask Me Anything” session on Reddit for fans to post their own questions.

Do you have something you would like to ask? Head over and post it on Reddit.

Be sure to check out our beta impressions of Guild Wars 2 while you wait for your chance to try the game.

Source: ArenaNet Dev Blog

It is time to party in Guild Wars 2 with ArenaNet today as they release their new Living World update “Festival of the Found Winds”.
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Disposable Gear

Horizontal progression systems, when done correctly, offer MMO gamers better options on how to refine their characters over time that a steep power curve based on disposable itemization alone fails to accomplish. We take a look at how Guild Wars 2 helped pave the way for the horizontal progression revolution.

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As the Guild Wars 2 Feature Pack announcements continue, ArenaNet have revealed their new PvP reward tracks, gear unification and more.

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ArenaNet announces several more big changes for GW2’s feature patch with several account-bound changes, free trait resets, and the removal of armor repair costs.

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