Guild Wars 2 Game Director Colin Johanson has posted his first update of 2013 to serve up the latest news and future plans for the MMORPG. 2012 was a good year for Guild Wars 2 which saw more than 3 million copies sold since its August launch and several in-game events to help keep players entertained. Luckily for players, ArenaNet has much more planned for the future.

In his latest update, Johanson reflected on what believes makes Guild Wars 2 unique such as its shared loot system, dynamic level adjustment, shared resource nodes and multi-player skill combos. And while the team plans on polishing their existing content, they also have a few new things in the works such as an overhaul to sPvP rewards, new guild missions and tools, achievement rewards, new in-game events, the prestige and advancement for WvW, and more.

We’re adding new features as well. We’ll introduce a system of prestige and advancement specifically designed for WvW. This will give players a progression path where they earn new WvW-only abilities and bonuses, and with them gain prestige and visible titles/recognition. Also, we’ll add a new motivation to the WvW domain that goes beyond the overall weekly score to give more short term reasons to be winning in WvW as well. We’ll discuss all these features in more detail as we get closer to release!

You can learn more about what’s in store for Guild Wars 2 in Johanson’s full post and via the video below.

Source: Colin Johanson on Guild Wars 2 in the Months Ahead



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Last Updated: Mar 13, 2016

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Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

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