One of the biggest selling point features for Guild Wars 2 is its World vs World vs World combat. The idea behind the feature is that three teams, each representing their server, will enter a battlefield to fight a war that could last up to two weeks with hundreds of players involved. But when it comes to a winner, to quote Highlander, “There can be only one.”
This week Guild Wars 2 game designers Matt Witter and Mike Ferguson have posted a new video explaining how it all works, and what players can earn for their server by smiting their enemies and taking important locations. Give it a look below.
Horizontal progression systems, when done correctly, offer MMO gamers better options on how to refine their characters over time that a steep power curve based on disposable itemization alone fails to accomplish. We take a look at how Guild Wars 2 helped pave the way for the horizontal progression revolution.