Hearthstone - Hunter Deck Guide

Updated Wed, Mar 05, 2014 by Messiah

Overview | Hero Power | Basic Cards | Expert Cards
Tips and Combos | Sample Decks | Arena Tips | Top Arena Cards

Other Hearthstone Deck Guides

Hearthstone Class Overview - Hunter

The Hunter class in Hearthstone is a class that focuses on two main elements.  Those elements are the using of  beasts as their minion of choice and various traps as a method of controlling the pace of the battle.

In addition to the beast minions themselves, many of the spells in the Hunter deck focus on helping out the various beasts through buffs to their attacks.  Also beyond traps as a method of control, Hunters also have access to various direct damage cards that help thin out the enemies attacking and defending minions.

As a hunter in Hearthstone you will be represented by Rexxar, the great Horde hunter.

Hearthstone Hero Power - Hunter

As a hunter your power is Steady Shot.  This ability costs 2 mana and deals 2 damage. 

While 2 mana for 2 damage is an amazing ability, and it would be completely over powered if there wasn’t a pretty big restriction on its use.  It can only be used against the enemy hero, it is impossible to use it against their minions.

Even with the restriction however, it is still a very good ability and allows you to chip away at the enemies health whenever you have extra mana.

Just a few of the great Beast minions that the Hunter class has exclusive access to.

Hearthstone Basic Cards - Hunter

When you first start a Hunter deck you will be granted many of the basic cards. In addition as you level up your Hunter deck you will gain the remainder of the basic Hunter cards by the time you reach level 10.

Basic Hunter Spells
Name Mana


Animal Companion 3 Summon a random Beast companion. [This card is gained at level 2]

Arcane Shot


Deal 2 damage.

Hunter's Mark 0 Change a minion's Health to 1 this turn. [This card is gained at level 6]
Kill Command 3 Deal 3 damage. If you have a Beast, deal 5 damage instead. [This card is gained at level 10]



Deal 3 damage to two random enemy minions.



Look at the top three cards of your deck. Draw one and discard the others.

Basic Hunter Minions
Name Mana Attack Health


Hound master

4 4 3

Battlecry: Give a friendly Beast +2/+2 and Taunt.

Starving Buzzard 2 2 1 (Beast) When ever you summon a Beast, draw a card. [This card is gained at level 4]

Timber Wolf

1 1 1

(Beast) Your other Beasts have +1 attack.

Tundra Rhino

5 2 5

(Beast) Your Beasts have Charge. [This card is gained at level 8]

Hearthstone Expert Cards - Hunter

There are many more hunter spells and minions than those listed above in the Basic Hunter Card section. These are the Expert cards and can be gained through the purchase or winning of expert card packs. Many of these cards are key to how the class plays and will be required to do well as a Hunter.

Expert Hunter Spells
Name Rarity Mana


Beastial Wrath Epic 1 Give a Beast +2 attack and Immune this turn.
Deadly Shot Common 3 Destroy a random enemy minion

Explosive Trap

Common 1

Secret: When your hero is attacked, deal 2 damage to all enemies.

Explosive Shot Rare 5 Deal 5 damage to a minion and 2 damage to adjacent ones.
Flare Rare 1 All minions lose Stealth. Destroy all enemy Secrets. Draw a card.
Freezing Trap Common 2 Secret:When an enemy minion attacks, return it to its owner's hand and it costs (2) more.
Misdirection Rare 2 Secret: When a character attacks your hero, it instead attacks another random character.
Snake Trap Epic 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes (Beast).
Snipe Common 2 Secret: When your opponent plays a minion, deal 4 damage to it.

Unleash the Hounds

Common 2

For each enemy minion, summon a 1/1 Hound with charge.

Basic Hunter Minions
Name Rarity Mana Attack Health


Scavenging Hyena Common 2 2 2 (Beast) Whenever a Beast dies, gain +2/+1.

Savanna Highmane

Rare 6 6 5

(Beast) Deathrattle: Summon two 2/2 Hyenas.

King Krush

Legendary 9 8 8

(Beast) Charge


Expert Hunter Equipment
Name Rarity Mana Attack Dur.


Eaglehorn Bow

Rare 3 3 2

Whenever a Secret is revealed, gain +1 Durability.

Gladiator's Longbow Legendary 7 5 2 Your hero is Immune while attacking.

Hearthstone Tips and Combos - Hunter

As with almost any card based game, there are combos available that when used provide more benefit than play the cards by themselves. This is true in Hearthstone as well, and there are several great combinations of cards available to Hunters that can really help push the fight in your favour.

Let's start with a few simple and hopefully obvious tips on combos that are just based on the Hunter basic and expert cards.

  • Ensure you delay casting Starving Buzzards until you have enough mana to also cast another beast on the same turn so that you are ensured of getting a card out of it.
  • Ensure you cast Scavenging Hyena before attacking in a turn so that any beasts you use to defeat enemy minions that die will power up your Hyena.
  • Save your Snipe for at least turn 3 and preferably turn 4 so that you catch larger minions with them, use your freezing traps and explosive traps first.

Once you get into more advanced play and combos, you need to look at some general cards rather than just sticking with Hunter only cards. Here are just a few examples:

  • Since many of your minions are cheap and die easily, minions that grant benefits from your other minions death are a great thing to look for. These include cards like the Flesheating Ghoul (Gets +1 attack when a minion dies), or the Cult Master (which allows you to draw a card whenever one of your other minions dies).
  • There are also many other great beast cards in the normal card set that you can pick from to further enhance your army of beasts. These include great cards like the Ironbeak Owl (which can silence a minion), the Ironfur Grizzly (a great 3/3 beast with taunt), and the great late-game Core Hound (a monstrous 9/5 beast).

Some of the generic minions that can work well with Hunter decks due to the number of small minions you will have that die over time.

Hearthstone Sample Decks - Hunter

For Hunters there are a few good deck types but most are based on either beast aggro decks or a control based deck with beasts in it.

Hunter Deck - Unleash the Hounds

This is a great deck to start with as you can get most of the cards required by getting your hunter to level 10. While there are a few other harder to get cards in it, you can easily substitute them with less powerful cards and replace them with the correct ones later on.

  • Minions (12)
    • 2x Ironbeak Owl
    • 2x Scavenging Hyena
    • 2x Starving Buzzard
    • 2x Stonetusk Boar
    • 2x Timber Wolf
    • 2x Young Dragonhawk
  • Spells (18)
    • 2x Animal Companion
    • 2x Deadly Shot
    • 2x Explosive Trap
    • 2x Kill Command
    • 2x Flare
    • 2x Misdirection
    • 2x Multi-Shot
    • 2x Snipe
    • 2x Tracking
    • 2x Unleash the Hounds

The idea with this deck is fairly simple. Stall until your enemy has a bunch of minions out and then make sure you use your starving buzzard, scavenging hyena, and unleash the hounds all in a turn. This summons several beasts, grants several cards, and massivly powers up your Hyena.

While not as powerful as the earlier beta version of this deck, it still provides a great burst of damage as well as drawing a whole ton of cards back. Make sure that you use your traps and spells to get rid of as many of the enemy minions as you can while you hold out for the late game to be able to pull this combo off. Once you do, you will be able to likely clear the board and then have a huge card advantage as well as one very large and angry Hyena.

Hearthstone Arena Tips - Hunter

The Arena system is not always favorable for Hunters since the class relies so heavily on beasts and combinations of cards. Since there is no guarantee that you will get enough beasts in a draft, anytime a beast card shows up, you should strongly consider grabbing it. If you pass on too many for other "numerically better cards" you may end up without enough beasts to make the Hunter deck work. Remember, the more beasts a Hunter has in their deck, in general, the better chance they have to win.

When drafting for Arena's as a Hunter, in addition to grabbing beasts, you should make sure you consider the play style required for them to win in an Arena match. This means grabbing fast effective creatures and dealing with your opponent early. This is really important against classes with board clearing ability, especially Mages with a turn 7 Flamestrike. You want to setup your deck to be extremely aggressive and to try and win before the late game, ideally by turn 7-9. If you end up in a 12-15 turn battle, you are almost assuredly going to lose due to multiple board wipes. While late game Hunter decks are possible in constructed play, in the Arena they currently don't do well.

When playing in the Arenas as a Hunter it is important to keep pressure on your opponent. By this I mean, clearing the board is nice, but dealing significant damage to them is better. Remember if you can make them trade during your turn, while getting them low enough to finish them of with your class ability, you win. This is true of any aggro style deck, but especially true of Hunters, since you can do 2 damage a turn with your class ability.

Hearthstone Top Arena Cards - Hunter

While the actual game play remains the same between constructed format play and arena play, the actual value and strength of specific cards can change drastically. This is due to the limited pool of cards that each player will have available to them. It is therefore important to understand which cards are of the most value in the Arena when drafting.

When playing in the Arena and drafting your deck, some of the best cards to draft for the Hunter class are as outlined below along with some reasoning. They are listed in alphabetical order.

  • Animal Companion - This card is good in normal play but in the arena where you can potentially get more than 2 it becomes even better, all of the minions it provides are extremely good value for the mana.
  • Deadly Shot - A really good removal card since it can take any minion out of play for 3 mana.
  • Gladiator's Bow - Probably the best weapon in the game since you can attack and be immune while doing so.
  • Multi-shot - A great clearing card to get rid of 2 minions for cheap.
  • Savannah Highmane - A strong minion to start with, but provides 2 extra minions when it dies, making it a great trading card. This is a very hard card for opponents to deal with, as even a silence leaves a big minion around, making it at least a 2 card trade.
  • Scavenging Hyena - As long as you get more beasts this is a strong card.
  • Starving Buzzard - A strong card if you are able to get additional beasts in your deck.
  • Unleash the Hounds - This card can come in extremely handy in clearing mass minion rush decks, especially if you get luck and get other cards that buff beasts or provide other benifits to or from beasts.

You can also find a listing of the general non-class specific cards that are the best to draft in the arena format in these two guides:

Comments on Hunters in Hearthstone

As with almost any game there are multiple paths to victory. If you have alternate ideas on decks or methods to use the basic or expert cards for the Hunter class in Hearthstone, please feel free to share them in our comment section below.

Other Hearthstone Deck Guides

The deck contains 32 cards, i would cut the 2 Animal Companions, but what is your choice?

"Unleash the Hounds" has been nerfed and now costs 4 mana points instead of just 1. Even after waiting 5-6 turns, the mana cost is too much. Could you update this deck or change it please?

Wish I had read the comments before trying to build this. Really guys? 32 cards and with the change to "Unleash the Hounds" I fail to see the benefit of it.

Am I the only one that refuses to use Misdirection secret? EVERY time it has been activated, it has wiped out one of my own cards. I do not see the beneficial use to this card at all. Pointless to have a secret that is just going to hinder your chance of winning. I have also had it where cards that are to summon another card never do. (no they are not the ones that summon upon death) Any cards that I return to the opponents hand seem to leave the card on the table face down. Lots of glitches with this game!

Misdirection is like gambling. I've seen it kill one of my own minions, but I also saw my opponent dealing like 8 dmg to another minion from him. I guess when the opponent has more minions then you, the chance misdirection will target a minion from your opponent, is bigger. So I think it's pretty nice, but use it wisely.


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