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Beginner's Guide to Infinity Wars

Updated Thu, Feb 06, 2014 by Lee B.

Infinity Wars can be rather intimidating to a new player first getting started in the game, but fear not! Here you will find a break down on all major aspects of the game and a collection of knowledge to get yourself a head start.

When you start Infinity Wars you are absolutely flooded with questions and can be sent to all four corners of the internet to find answers to them. Here I tried to gather up all that information, as well as condense it down so that a new player can digest it more easily. Below you will find information on how basic deck building works, how to get new cards, what exactly can you get out of Rift Runs and more!

The Factions

This game boasts seven card sets called Factions. Each of the sets provides a different style of gameplay for players and challenges you to find a powerful solution amidst the many different ways you can combine these factions into your deck. An interesting note is that the game already provides a bit of lore behind these factions and some cards even go further with flavor text to further your dedication to a certain faction.

Flame Dawn

  • Plays more aggressively by attacking early and often for early game dominance.
  • Has a full army of weaker characters that are meant to swarm the field.
  • Provides utility abilities that are designed to temporarily disrupt the enemy’s field.

Genesis Industries

  • Access to a lot of cheap characters that are meant for late game building.
  • The characters are built off of one another to make a few hard-hitters.
  • Provides a nice mix between utility and damage abilities.

The Warpath

  • All about the raw power that typically shines in midgame.
  • Most characters typically don’t do anything fancy. They hit hard and withstand some punishment.
  • Abilities follow the idea of the characters: big moves that hit your opponent hard and require them to adjust around you.

The Cult of Verore

  • Uses a lot of control and character building to dominate the late game.
  • Characters typically build up over time through killing characters or using abilities.
  • Abilities are typically all about direct damage or direct character removal.

Descendants of the Dragon

  • Plays defensive and goes for a moral win that usually runs mid to late game.
  • Characters are usually all low power and high health with the intent to play mainly in the defensive zone.
  • Abilities are meant to either give you more time to achieve that late game goal, or to give you a slight boost for a strong attack to moral.

Sleepers of Avarrach

  • Follows an intense slow building force that manipulates your graveyard and your opponent’s creatures. Shines in mid to late game.
  • Characters tend to either help you abuse your graveyard, or help you take control of enemy characters by turning them Undead on your field.
  • Abilities maintain the theme of the Sleepers. Abuse your graveyard or take characters from your opponent.

The Exiles

  • Shines through sacrifice of your characters and killing your enemy’s characters to build your forces. Can be intense in the early game, then come back in the late game with a second intense assault.
  • Characters usually involve sacrifices in order to really shine in their abilities.
  • Exile Abilities are meant to interrupt the cadence of your opponent by forcing them to sacrifice or interrupting their attack and defense strategies.

It's important to say here that the entirety of Exiles has been reworked and the changes will likely be implemented after the Infestation expansion set has been launched.

Teremus, the Community Manager for Infinity Wars, told us: Just know that we spent a lot of time with the Council (their QA team) and what we came up with is still chaotic, but a solid concept that works with multiple splashes and builds to create a faction that is competitively viable. Just a fully playable faction rather than it's too chaotic form currently with no synergy anywhere.

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