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John "Bull" Peters, one
of the
original Jagged Alliance mercs (picture from JA2), is one of many old
school mercs to make it into Jagged Alliance Online.
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Gamigo’s latest round of
titles hearkens back to a time when
online games were more pastime
than eSport. Turn-based
strategy games cater to the type of gamer not out for a cheap adrenal
rush, but those who enjoy carefully, meticulously setting up a
strategy, seeing how it pans out, rinse, repeat. I was such a gamer.
Before
EverQuest,
I wiled away my baccalaureate free time playing games like
Civilization,
Panzer
General, and
Commandoes,
but no game carried away my study time quite like the
Jagged Alliance
series.
Two parts squad shooter played from an isometric perspective, one part
RPG with a nice jolt of oppressive banana republic-breaking story (and
a hilarious personality questionnaire that served as a character
creator
for your core group of mercenaries),
Jagged Alliance
delivered hours upon hours of meticulously drawn-out tactical fun. Yet
(with the exception of the reinvention-minded
Civ
series) TBS, like space combat sims (and sims at large), is a genre
fallen on hard times.

That’s about to change, if Gamigo has anything to say about
it. The upstart German developer/publisher that brought you
Black Prophecy
has acquired its first license and has not one, but two TBS titles in
development.
UFO Online
and
Jagged
Alliance Online are new
browser-based titles built on the Unity 3D engine (which is nothing if
not perfectly suited for the stop-start action of a TBS), both are
destined for the free-to-play model, and both have the
iso-perspective look that defined the TBS and RPG genres in the
nineties, but it’s there that the similarities end. While
UFO Online
is molded on an alien invasion story with heavy faction-based PvP
leanings,
Jagged
Alliance Online plants us
squarely back in Omerta for the same freedom-fighter-for-hire action
that I remember and love.
“We really tried to keep the heart of the game…
really give the old school gamers what they want, but while adding more
modern elements,” noted Gamigo’s Anthony Guzzardo,
as I watched him take on a small village chock full of toughs with a
3-man team. Those modern touches included some excellent graphics,
complete with dynamic shadows, muzzle flashes, gunsmoke, and model
detail right down to the wrinkles on bad guy flannel. Some of the
intangibles are already in place, too: the uptempo, fully orchestrated
music was a nice blend of modern adventure game and
MacGyver
episode.
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