Posted Tue, Oct 19, 2010 by jeffprime
Ten Ton Hammer: What is envisioned as being the "end-game" of this title? Building? Co-op building? Raid content for unique gear, blocks, or models?
Ryan Seabury: We’ve always talked that it is a creative endgame and that's sort of our fresh spin on the typical MMOG genre. Normally, you get caught up in this loot grind for that one percent, two percent gain on this particular piece of gear and then you go out and mash a hundred more monsters with a two percent advantage. That's where I tend to personally fall off in MMOGs.