Ten Ton Hammer's Guide to Ered Luin

Guide to Ered luin
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AREA | QUEST HUBS | INSTANCES | DEEDS | REPUTATION

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INTRODUCTION

The westernmost territory in Eriador, Ered Luin, also known as the Blue Mountain, is the starting area for Dwarves and Elves. The Dwarves start out at the snowy peak of the mountain at Thorin's Gate, and the Elves start out in the south at the riverside town of Celondim. The two peoples mingle more freely in Haudh Lin and the Low-lands where they face off against the Dourhands, who have left their indelible mark on the landcape.

The mark of the Dourhands is strongest around Thorin's Gates, where their careless disregard for the environment has left industrial scars on the landscape: smashed smokestack towers, rusted mining scaffolding and heaps of stinking debris line the excavation sites around Mirkstone Tunnels and the Arming Cave, the once-pristine mountainside stricken away and left to rot. While the Elves of Celondim have suffered rather less of the Dourhands' greed and wickedness, their hurt goes back a long way to the fall of Edhelion, and their mistrust of the Dwarves runs deep.

AREAS: A detailed look at the different regions within Ered Luin, including points of interest, mob types and crafting resources available there.

QUEST HUBS: A breakdown of the towns and camps where quests are initiated, including town services and important NPCS at each spot.

INSTANCES: A guide to the instanced areas of Ered Luin, including the mines around Thorin's Gates and Sarnur, with tips and tricks to run this content smoothly.

DEEDS: A chart of the deeds available in Ered Luin, including the best places to go to complete them.

REPUTATION: A look at gaining standing with the Thorin's Hall faction - how to get reputation, where to use it.


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AREA | QUEST HUBS | INSTANCES | DEEDS | REPUTATION

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