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Ten Ton Hammer's Guide to the Lone-lands

Posted Tue, Feb 01, 2011 by gunky

Guide to the Lone-lands
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AREA | QUEST HUBS | INSTANCES | DEEDS | REPUTATION

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INTRODUCTION

A lonesome stretch of land between Bree-land in the west and the Trollshaws in the east, the Lone-lands are a harsh, scrubland wilderness populated by equally hard people. The few settlements here are built on the remains of old ruins, and even the Forsaken Inn at the western edge of the Lone-lands has seen better days.

The region is bisected by the same road that runs all the way from south Bree-town to the Ford of Bruinen, skirting past the Forsaken Inn, Weathertop and Ost Guruth until it meets the Last Bridge, which crosses the river that defines the eastern edge of the region. The region gets progressively tougher the further east one goes; the mobs around the Forsaken Inn and Minas Eriol are only slightly stronger than those found in Bree-land, and the Corcurs and wights inhabting Garth Agarwen in the far northeast are much higher-level.

AREAS: A detailed look at the different regions within the Lone-lands, including points of interest, mob types and crafting resources available there.

QUEST HUBS: A breakdown of the towns and camps where quests are initiated, including town services and important NPCS at each spot.

INSTANCES: A guide to the instanced areas of the Lone-lands, including Garth Agarwen, with tips and tricks to run this content smoothly.

DEEDS: A chart of the deeds available in the Lone-lands, including the best places to go to complete them.

REPUTATION: A look at gaining standing with the Eglain faction - how to get reputation, where to use it.


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AREA | QUEST HUBS | INSTANCES | DEEDS | REPUTATION

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