Updated Mon, Feb 22, 2010 by Ethec
Veteran audio director Frank Klepacki knows a thing or two about setting the mood for battle. His previous efforts - the Command and Conquer: Tiberian Dawn series and Dune II among them - no doubt set the tone his work on the mythological MMORPG Mytheon, but the free-to-play game's asset light requirements and classical backdrop pose new challenges. Frank joins with Design Development Director Chris Rubyor, who fields questions about Mytheon's microtransaction nature, loot, progress towards launch, and what Petroglyph might have in store for the game post-launch, in this video Q&A with the Mytheon team.
For the basics of the game, be sure to check out part one!