From
its mid-2006 announcement to a 2008 change in developer,
Mythos
has finally found its way back in to our lives with new content,
features, and fixes. Having played
Mythos
briefly in its Flagship days, I was excited to be among the first to
test the game in its current incarnation under developer HanbitSoft and
publisher Frogster Online Gaming GmBh (Redbana is publishing the game
in North America).
After logging in I was prompted to make my first character in the
world.
Mythos’s
character creation options are akin to
WoW’s,
, just with fewer
choices. All
Mythos
characters within a race are pretty much the same size, and aside from
a handful of face, hair color and style options, players are able to
chose among different accessories ranging from horns (for goat-like
Satyrs and Cyclopses) to glasses (for Gremlins) to facial hair (for
human males) to earrings (for Human and Gremlin females).
Each race has two racial bonuses as well – an elemental
resistance plus stat buffs like a to-hit bonus (Gremlins) or a defense
bonus (Cyclopses).
After the short creation period and debating which class was for me, I
made my Human Blood Letter since I like to use melee and some spells to
hack my way through enemies. Other options included the Gadgeteer, a
pet-based ranged attacker, and the Pyromancer, a ranged fire magic
caster.
"The pattern of gameplay
in Mythos mirrors another Travis Baldree-designed game –
Torchlight. You have a hub and get quests that take places in dungeons
a nearby portal away."
I was dropped into the tutorial village with a basic weapon, quick
strike ability, and two paragraphs of ominous-sounding lore. The
tutorial area its self was pretty basic. It’s a small town
with a couple of quest givers, yet the area covered just about every
aspect of the game:
- The Diablo-style
interface
- Entering dungeons
- Using items such as the
identifying stones (to learn about the magical properties of unknown
items)
- Achievements
- Combat
- Crafting
- Levelling
Each level awards you skill points that you spend in your talent trees.
Each class has three trees to pick from, allowing plenty of opportunity
to mix and match between the three trees. Along with talents, with each
level comes points to spend on the three core stats: strength
(melee), dexterity (ranged), and intelligence (magic). Since
each class can perform each of these attacks to some degree, stat point
decisions can get pretty complex as you level.
The achievement system is reminiscent of
Aion’s
title system in that achievements give you stat boosts that you can
equip at will. I got my first, “Battle Start!”
(there’s a fair amount of half-translations still in the
beta) with my second kill, when my master Deah conducted me to a giant
bear’s lair with remarkably little fanfare. After
slaughtering scores of spiders (true to form, in
Mythos
combat is fast for bosses and faster for common mobs), the bear fell
with a dozen or so hits, never posing a real threat to my health.
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