Massively Multiplayer Hack 'n Slash - A Mythos Closed Beta Preview

Updated Fri, Feb 25, 2011 by Metal

From its mid-2006 announcement to a 2008 change in developer, Mythos has finally found its way back in to our lives with new content, features, and fixes. Having played Mythos briefly in its Flagship days, I was excited to be among the first to test the game in its current incarnation under developer HanbitSoft and publisher Frogster Online Gaming GmBh (Redbana is publishing the game in North America).

After logging in I was prompted to make my first character in the world. Mythos’s character creation options are akin to WoW’s, , just with fewer choices. All Mythos characters within a race are pretty much the same size, and aside from a handful of face, hair color and style options, players are able to chose among different accessories ranging from horns (for goat-like Satyrs and Cyclopses) to glasses (for Gremlins) to facial hair (for human males) to earrings (for Human and Gremlin females).  Each race has two racial bonuses as well – an elemental resistance plus stat buffs like a to-hit bonus (Gremlins) or a defense bonus (Cyclopses).



After the short creation period and debating which class was for me, I made my Human Blood Letter since I like to use melee and some spells to hack my way through enemies. Other options included the Gadgeteer, a pet-based ranged attacker, and the Pyromancer, a ranged fire magic caster.

"The pattern of gameplay in Mythos mirrors another Travis Baldree-designed game – Torchlight. You have a hub and get quests that take places in dungeons a nearby portal away."
I was dropped into the tutorial village with a basic weapon, quick strike ability, and two paragraphs of ominous-sounding lore. The tutorial area its self was pretty basic. It’s a small town with a couple of quest givers, yet the area covered just about every aspect of the game:

  • The Diablo-style interface
  • Entering dungeons
  • Using items such as the identifying stones (to learn about the magical properties of unknown items)
  • Achievements
  • Combat
  • Crafting
  • Levelling

Each level awards you skill points that you spend in your talent trees. Each class has three trees to pick from, allowing plenty of opportunity to mix and match between the three trees. Along with talents, with each level comes points to spend on the three core stats:  strength (melee),  dexterity (ranged), and intelligence (magic). Since each class can perform each of these attacks to some degree, stat point decisions can get pretty complex as you level.



The achievement system is reminiscent of Aion’s title system in that achievements give you stat boosts that you can equip at will. I got my first, “Battle Start!” (there’s a fair amount of half-translations still in the beta) with my second kill, when my master Deah conducted me to a giant bear’s lair with remarkably little fanfare. After slaughtering scores of spiders (true to form, in Mythos combat is fast for bosses and faster for common mobs), the bear fell with a dozen or so hits, never posing a real threat to my health.


As 2013 comes to an end, we take a look back at a few of the online games that met their fate this year.

Mon, Dec 30, 2013

Mythos was given a new lease on life as Mythos Global under T3Fun, but that new life is coming to an end.

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Mon, Dec 16, 2013

Fantasy dungeon crawler Mythos opens its doors to the public today with the start of open beta.

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Thu, Feb 02, 2012

Hanbitsoft and T3fun announce Mythos Global open beta will get underway in on February 2nd, 2012.

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Mon, Jan 09, 2012

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