Posted Wed, Apr 24, 2013 by gunky
It's been a long and winding road for Neverwinter. Since its announcement back in 2010, Neverwinter has survived the sale of its developer, Cryptic Studios, legal battles between Atari and Wizards of the Coast, and a bunch of delays. But it has persevered against these long odds, and goes into open beta at the end of the month.
And from what we've seen in the closed beta weekends over the past couple of months, Neverwinter has come out stronger for all the adversity. There are a lot of reasons why this is a game worth playing, but we'll save you some hassle and give you our top five.
Like Neverwinter, Dungeons & Dragons itself has changed a lot over the years. The game system that started out as a fantasy subset add-on for a miniature wargame has become the industry standard that has defined an entire genre of entertainment, and has blossomed into a billion-dollar intellectual property.
The artists, writers and content designers who built Neverwinter are fans of D&D, and the game they built uses that license well. It is perhaps a bit more liberal with its translation of the current rules than some other D&D games, but it manages to impart a feeling of high-adrenaline adventure, right from the moment your character washes up on shore after an unfortunate sea storm. The story carries on the lore set forth by Salvatore, Greenwood and the other writers who built the Forgotten Realms, leading the player through well-known city settings and outlying regions, and sending the player into battles against iconic monsters.