Posted Thu, Feb 27, 2014 by Lewis B
After much iteration and player anticipation, Carbine have finally revealed the new WildStar user interface in preparation for its release. The original interface, a rather clunky pyramid, has served its purpose during the course of the Beta. However, as Carbine rev up to finally launch they've released new screenshots of what the (almost) final user interface will look like.
For anyone who has played WildStar it's a massive improvement over the bulky original. In fact, it's probably one of the most polished user interfaces I've ever seen. Interestingly, the HUD is also adaptable and can be configured to your play style:
If all that wasn’t enough, most of these new HUD elements will have customizable UI options to drive their display behavior. WildStar is a beautiful game, and I don’t want Alt+Z to be the only way you get to see the world without clutter! Many of the UI elements can be configured to be on or off all the time, or even on/off in combat. Theoretically, this means most of the bottom HUD can be eliminated entirely when you’re out of combat exploring the world if you'd prefer to take in the vistas.
To read more about the design decisions and changes, head on over to the official WildStar page.