Posted Mon, Sep 19, 2011 by Martuk
Smedley’s article is a good read for anyone that’s looking to learn more about the thinking on the business side and why the free-to-play gaming trend that took so long to catch on in North America has been so big in Asian countries since the dawn of online PC gaming.
Despite the free-to-play trend, Smedley doesn’t believe that subscriptions are going away any time soon and that they’ll still play a key role in generating revenue for online games for some time to come, but he believes that will decrease over time. Smedley also cites BioWare's Star Wars: The Old Republic as what he perceives to be the final major MMORPG that will utilize a pure subscription model, noting that he sees a potential for the game to achieve 2 million subscriptions, though some analyst have estimated that the game could sell as many as 3 million copies in its first year, that doesn't mean that they will all subscribe.
That's a game that I think has a legitimate shot at a 2 million subscription user base and I believe they will stick with the subscription method. In my opinion this is going to be the last large scale MMO to use the traditional subscription business model. Why do I think that? Simply put, the world is moving on from this model and over time people aren't going to accept this method.
SOE is already trending many of its games towards the free-to-play hybrid model. EverQuest II has a free server option with Extended and Free Realms launched as a free-to-play title from the start. The company’s newest title, DC Universe Online, has already announced that it will be going free-to-play in October.
Check out Smedley’s full article for more and tell us what you think of the future of online gaming below.