WildStar Newsround - July 7

WildStar Newsround - July 7

By Lewis Burnell -
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Phew! What a busy 7 days on Nexus that has been! First things first, the Strain Ultra-drop has arrived and brought with it a whole host of goodies. You can view all our initial coverage here, the Dev Speak here, some information on where to start here and lastly, the patch notes here. If you haven’t played any of it yet, you really should. There isn’t much to do in the patch if you haven’t reached maximum level besides typing /strain but if you have, Blighthaven absolutely has to be visited: it’s one of the best zones in the game right now.

Over on WildStar Fans and if you aren’t yet level 50, they’ve a video tour of Blighthaven. The video sums up the zone perfectly so it’s well worth a look.

Next on the list is the official update on the war on botters. Gaffer took to Reddit to have a chat about what’s happening and what the results are, so far. From what Gaffer had to say it sounds as though the bot clean up operation is going well and that Carbine have plenty in the works for making identifying and removing bots even easier.

The main upcoming fix for us is going to be reporting tools integrated with our back end processes letting you easily submit reports and our CS teams to easily field them. Those should be coming online next week if they make it through the QA process - this basically mirrors what we were able to do for zone spam (which got cut down efficiently based on a similar system). A few addon developers have worked on the ease-of-reporting part of this in the interim (thanks guys, it's appreciated).

Alongside Gaffers Reddit post he’s also made a news entry over on the official forums discussing WildStar’s launch and the accomplishment as well as the difficulties that Carbine have faced. There’s still talk of bots and the need to use the 2-Step Authenticator but also plenty of bug fixes and optimisation improvements.

It's been a pretty busy time and we're pretty happy with where things are at, while (always) being transparent on what we want to do better.  We want to thank you all for your time on Nexus, for helping new players get acquainted to the game (they're the hardcore of the future) and for sharing ideas and thoughts with our dev team on how to make our game even better.

If you fancy yourself as a bit of a writer and want to get more involved in the WildStar community, WildStar Core are currently looking for guest content.

There’s a new hotfix from Carbine today that’s supposed to have fixed the Rated Battleground Queues as well as some minor fixes to performance. I’m not sure to what degree its fixed it as I’m currently sat in an 8 minute queue that has lasted 55 minutes. The full notes are below:

  • Players can no longer get exceed the 800 decor limit when adding new decor to their Housing Crate.
  • Adventures: The Siege of Tempest Refuge: Fixed an issue that caused the instance to not load creatures and events properly.
  • (PvP) Improved matching for Rated Battlegrounds and Rated Arenas by increasing the amount of rating points per search interval and by increasing the max spread of rating used. This means roughly, that players should see an overall decrease in queue times when attempting to match players/teams of disparate ratings.
  • (PvP) Improved matching for Practice Battlegrounds by increasing the max spread of gearscores used. This is to resolve issues where higher gear scored players were unable to be matched due to the gear scores of other players in the queue.
  • Fixed issue where removing CPU0 from processor affinity mask would improve performance.  Added an optional "-processor #" command line option, if you want to set which processor the main thread is ideally scheduled on.  By default, it will have no preference. This bug fix was identified when looking at AMD CPU performance concerns.
  • Blighthaven - The Elyona the Mad encounter has been temporarily reworked so it functions more reliably. As a result of these changes, the achievement "Mad Skill" is temporarily unavailable.
  • The panel for "A Brief Welcome" in Northern Wastes should no longer get stuck in a unusable state.
  • Elonya the Mad and Sentinel of the Swamp in Blighthaven have had their tagging issues resolved. More than one player/group can receive kill credit for them in the same encounter.
  • Eldan test subjects will now reliably respawn in Northern Wastes.
  • Blighthaven -Quest credit should be easier to obtain when Scorchwing is killed on the daily quest 'Scorched Wings'.
  • Blighthaven - The Fiendish Flyer item imbuement quest should now be easier to earn credit when you kill Scorchwing
  • The Terminus Complex: Fixed an issue where Xarophet could become stuck, blocking progression

From Reddit I’ve picked out a discussion on PvP. As it currently stands PvP has some serious issues in Arena with Warriors (DPS) and Medics (Shield Surge) being far too powerful. In addition, the fact gear still hasn’t been fixed (another month to wait!) and only two Battlegrounds is enough to put many people off the game mode entirely. There’s some good discussion and suggestions in this thread.

There’s another great discussion on PvP here, more aimed at match-making and how it’s fundamentally broken. It’s always interesting to read about other peoples solutions to problems and there’s plenty here.

Next up is a discussion on Trigger Fingers. I was fortunate enough to have bought mine for 6 Platinum where as it’s now up to 15 or 20 Platinum on some servers. For an AMP that’s mandatory for the class it’s incredibly expensive but is absolutely worth the cost. As to whether or not it should be easily obtainable (or easier) - this is up for discussion. 

Lastly, Taugrim has an awesome post about Keybinds. It was published about 15 days ago now but I still see a lot of people asking about keybindings and what’s best for WildStar so I think it’s well worth a read if you’re struggling or want putting on the right path.

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About The Author

Lewis "PersistentWorld" Burnell
The only game to have distracted Lewis away from MMOG's over the last 15 years was Pokemon Red. Despite that blip, Lewis has worked his way through countless games in the genre in search of something that comes close to his much loved (and long time dead) Neocron. Having written for several gam...

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