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Guild Wars Review - A Fresh Look

Posted August 13th, 2007 by Aelryn

Ten Ton Hammer: Reviewing the reviewed in newer, cooler, BETTER ways.

Although it's been several years since the release of the original Guild Wars, the game remains one of the most popular MMOGs on the market today. To flesh out our list of reviewed games and as a precursor to the release of Guild Wars: Eye of the North, Ten Ton Hammer put Cody "Micajah" Bye on the task of reviewing ArenaNet's first foray into the MMOG marketplace. Even after all these years, does Guild Wars still deserve a place among the top MMOGs? Find out in Micajah's review!

After playing through numerous Korean games as of late, it's a fair assumption that ArenaNet wanted to appeal to both Eastern and Western cultures when they created Guild Wars. Changing a character's appearance based on their class is one of the trademark touches of the Korean MMOs, and not something you often find in Western titles of the same venue. Even the art styling of the character models borders on that "anime" sort of Asian styling that goes hand in hand with almost any game that plops onto Western shores. Thankfully, ArenaNet didn't skimp on the options available to players, and there were still a more than adequate number of faces, traits, and styles to choose from.

Go read it here at Ten Ton Hammer.

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Guild Wars Details

    Windows
  • Developer: ArenaNet
  • Genre: Fantasy
  • Status: Published
  • Official Website
  • Monthly Fee: None
  • Release Date: April 28, 2005
  • ESRB Rating: T (Teen)

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