Red Stone Previewed at the Austin Game Developers Conference
A little old, a little new, some borrowed concepts, and... wait a minute. Why am I wearing a tux? And what's that priest doing here?
In the realm of free-to-play games, no publisher is more respected than K2 Networks. One of the more recent games to fall into the K2 Network fold is Red Stone, a top-down-view fantasy-based massively multiplayer online game that's trying to bring in players that fell in love with games like Diablo, Baldur's Gate, or Fallout. It's reminiscent of an older style of gameplay, but it still functions according to the precepts set by modern day MMOGs. It's an interesting premise and one that could work for K2. At the Austin Game Developers Conference, Cody "Micajah" Bye sat down with K2's Phil Maurer to see what this new old-style game has to offer the modern player.
"It's kind of a throw back to retro gaming," Phil said. "It's a third person, isometric style of game, meaning you look down on the player character and his environment. It's a huge quest-driven game with a lot of levels, but strangely no grind. Sometimes you see 100 levels listed for players to advance on, and it's quite difficult to get to the top. In Red Stone, we simply have an insanely big quest system that's been integrated into the game."
Read all about it here at Ten Ton Hammer.
To read the latest guides, news, and features you can visit our Red Stone Game Page.