SWTOR Calc

A Preview of Fallen Earth from AGDC '07

Posted Fri, Sep 21, 2007 by Aelryn

A whole new world where we won't dare close our eyes! No one to tell us no, or where to go, or say we're only dreaming...

Creating an original world in the MMOG industry is almost a lost art, as many teams in the modern era of MMOGs take up solid intellectual properties in order to make their popular games. The developers at Fallen Earth see things differently, however, as they embark on not only creating their own IP, but also developing a game that breaks the norms of the industry. Cody "Micajah" Bye talks with Fallen Earth's lead designer, Lee Hammock, about a player's first few moments in the game in this first part in a two part series on Fallen Earth!

"At character creation we don't assume that the player has done any sort of research on how to play the game," Lee said. "That's what I do. I don't want to watch a cutscene that explains the backstory or wade through a manual that explains all the mechanics of the game. Character creation is completely cosmetic, all your stats are the same as any other beginning characters. Even your appearance can be changed after you enter the world at the appropriate place (a barbershop, etc.)."

Intrigued? Click here to keep reading, only at Ten Ton Hammer. Then go discuss it in our forums!

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Fallen Earth Update 2.3 goes live tomorrow with new World Events, rare and prized treasure boxes, and more.

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Fallen Earth’s first State of the Game of the year lays out future content plans and improvements for 2012.

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The long-awaited Faction Territory Control system and World Events update for Fallen Earth will hit live servers tomorrow.

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Windows
Developer: Fallen Earth, LLC
Genre: Science Fiction
Status: Published
Release Date: September 22, 2009
Fee: P2P
ESRB Rating: M

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