Posted Sun, Aug 07, 2005 by Ethec
Does Player Psychology Affect the Loot Table?
Maybe it really is all in the mind! MMORPG.com's Erich von Hase has a few theories about why MMOG players are willing to spend countless hours staring at a screen moving pixels around in a graphically-complex, story-intensive virtual community. Apparently it has something to do with Pavlov's dog and random interval reinforcement, and is also the source of gambling addiction!
I do it for the hottie ladies, and don't tell me most of them are men playing female characters! That couldn't be true!
The Conqueror is a little more susceptible to the Random Interval machine. He or she plays MMOGs to conquer them, one challenge at a time. Whether it is for the thrill of the hunt, the desire to unleash pent up aggression, or a need to be the best, the Conqueror plays the game to win. Whether we like to admit it or not, we are all Conquerors to some degree because that is really the primary game play function of most MMOGs today. Because whether or not a character can achieve a goal is based on a series of rolls, Conquerors can find themselves pulled into the obsessive nature of the game. As long as there is something to defeat or achieve, the Conqueror has a drive to keep playing. Once they have beaten the game they’re usually done, unless they get a hankering to go back and try to beat the game in a different way.