Ten Ton Hammer: How much
is each coin worth?



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style="font-style: italic;">Although you can't
customize your character, the computer will give you one of the hundreds of randomly generated avatars to play.

Eddie: That really depends on the stake of the game. style="font-style: italic;">Kwari is all about
stakes, and right now you can play anywhere from $0.01 per hit to any amount they'd like to wager. We have rankings in the game,
but it's actually measured on a profit and loss basis. If a player is
frequently winning, they'll find harder opposition. If they're
constantly losing they'll find easier opposition. At the same time, we
also have technology that keeps players faking their skill levels from
taking advantage of lower skilled players. We're very interested in
doing accurate skill matching in the game.



Ten Ton Hammer: Just to
clarify, there will be four different themes - the three different
scenarios and the countdown - but how many different maps will there be?




Eddie: There will be nine maps for the three themes, but there will
only be one map for the countdown arena. But when the game goes live,
we'll be adding different maps and we'll also be adding different
functions.



That's one of our main goals, to add different features to our game
along with additional maps. For example, we're hoping to introduce a
function in the game, one month after launch, that's an object that
flies around the level and players can shoot at it. It costs $0.01 to
shoot at it, but when a player hits the object coins come exploding out
of the item that anyone can pick up.



Ten Ton Hammer: How do
you protect players from griefing and cheating?




Eddie: We spent a huge amount of time on security because this is a
game about money and requires all the appropriate security measures. We
couldn't just take the Unreal Engine and make a game about money. When
we began pursuing this game, the first thing we did was make an
arrangement with a company that provides the betting and security
technologies for some of the largest online gambling sites in the
world. After that, we enlisted a modified version of the BigWorld
engine (a premier MMOG engine) with specialized technologies provided
by us and the gambling security company. We have a very elaborate data
capture system where we capture every single shot in the game. When you
fire a shot at me, before you see any money change hands, it's being
captured in the database. There are no "war hacks" in our game; almost
everything is operated server side. It's only in a very close area that
the client actually controls. We also use variable encryption and we
change encryptions very very frequently. A lot of time was spent
programming routines that analyze network traffic, so if there are any
abnormalities we nail them down very quickly.



We take all of our security measures very seriously, because we don't
see it as cheating when it involves money. We see it as stealing. That
said, this game is for 18-year-olds only and you must have a credit
card to play. For every time a person tries to hack us, they're going
to need a new credit card.


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style="font-style: italic;">Kwari will be
digitally distributed.

Ten Ton Hammer: How are
you going to market this game? Will it be sold in stores? Will it be
distributed digitally? Both?




Eddie: Initially we're going to be entirely digital. When I first began
conceiving of Kwari,
I wanted to make a game that had easy
distribution, ultra low cost, ongoing revenue stream, and those were
our objectives. On top of that, I wanted to distribute the client for
free. I tried to devise the game around the business model itself. I
spent two years researching gambling and the thrill of money, but I
also wanted to make our game 100% skill based. Kwari is not a game of
chance in any way shape or form.



To read the latest guides, news, and features you can visit our Kwari Game Page.

Last Updated: Mar 29, 2016

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