Posted Thu, Oct 11, 2007 by Aelryn
Now you can make a sword that just screams "you."
When an MMOG player enters the character customization screen for the first time, their biggest priority is to create a character that is an accurate representation of what they believe their super hero looks like. It's the first part of an MMOG that a gamer ever "plays." In City of Heroes/Villains, you're given a wealth of customization options at the beginning, but now the developers have added an even larger amount of depth by introducing the "Weapon Customization" feature into the character creation portion of the game. To expand upon this new feature even further, CoH/CoV Lead Designer Matt "Positron" Miller has put together an extensive developer diary focusing on the work that was done to create this new option for CoH/CoV players. The Ten Ton Hammer team has posted the new information and we're just waiting for you to take a look!
When it came to adding new powers to the game, Jack Emmert, the Creative Director at Cryptic Studios, suggested that we poll the players to find out what they wanted in the way of powers. We knew we wanted to do a melee set and a defensive set so that the melee archetypes (Tankers, Scrappers, Brutes, and Stalkers) could get some much needed love. When we reviewed the results of the polls, the defensive set that the players wanted the most was Shields.
Read the feature, here at Ten Ton Hammer.