Although an official delay has been confirmed for The Chronicles of
Spellborn, the development team hasn't used the extra time to rest on
their laurels. This week a brand new developer diary has emerged from
the TCoS crew, and this one features prominent heroes and villains in
the Spellborn storyline. Written by Mike Wolf, the article features
images and descriptions of these protagonists and antagonists, and the
Ten Ton Hammer editorial team has hosted the article for all of our
readers to enjoy!




  style="font-weight: bold; text-decoration: underline;">Heroes
and Villains

by Mike Wolf



Where would a post-apocalyptic fantasy world be without its share of
Heroes and Villains? Well I reckon it would probably exist, but that
world would be either filled with fluffy little bunny creatures
gallivanting through stretch after stretch of meadow filled with white
flowers or it would be a rather dull place where nothing happens. Come
to think of it, those two are identical!



In this Development Diary I'd like to pick out a few Heroes and a few
Villains and tell you a little something about them. Let me stress the
word little, because well, we do want to leave it up to you to find out
more about the history of these people, creatures or entities. For some
I had to really hold my tongue even though I so anxiously wanted to
tell you more…but I can't.. I simply can't.



To quote a known Veridan historian, "How does one tell the tale of a
thousand Heroes?" and well, to be honest, I have no idea! So, I just
closed my eyes and whirled my finger above the great list of characters
in TCoS and dropped down a few times. The first name to crawl from
under my, squashed fingertip was Bazir Shadowcrest.



Heroes

Bazir Shadowcrest

Age: Unknown

Race: Daevi

Class:
Skinshifter

Function:
Leader of Shade's Grace

Location:
The City of Quarterstone



There is a rhyme that parents in the Enclave tell their children when
they are acting obnoxious or annoying. A rhyme that refers to a woman
so brooding and cunning that she is feared by most, yet held in high
regard by her peers.



The rhyme goes as follows:


style="font-style: italic;">When Children refuse to listen,
style="font-style: italic;">
And ignore their
parents' pleading calls,


She will come with fangs
that glisten,


In times when Darkness
falls.




To teach these very
Children,


To be nice and to be
good,


Else she will take them
bound forever,


And nibble on their toes
like food.




So still your screaming
and obey,


Else Bazir will come..
style="font-style: italic;">
To take you all away!



Fortunately for the children of the Enclave, this rhyme holds no real
truth.



Bazir Shadowcrest is the best Rogue in the Enclave and she knows it.
Being taught by a master in the arts of the Skinshifter, she adapts to
every situation with the utmost precision. Bazir is the very word Rogue
come to live and has dedicated her life to the ways of stealth,
precision and the art of not being seen.



The very visage of the short Daevi woman does not really instil fear in
the hearts of men and many stupid and overzealous adventurers have made
the mistake of underestimating this master of shadowy Skills.



Bazir Shadowcrest's personal life is a mystery and is shrouded by
rumours and legends. It is not even known which High House she is
aligned to, although people openly state that she calls House Shroud
her home.

There are legends that tell of a master rogue that taught her
everything she knows. Rumours also entail that she murdered her family
on request by that same master. But whether these rumours and legends
are true remains to be seen as Bazir keeps her mouth shut and only
opens it to those she respects.



Although her history and private life are obscured by secrets and
shadows, Bazir has dedicated her very life to the continuance of the
Enclave of the Five Sacrifices. Her small group of elite rogues known
as Shade's Grace is available for the highest price, selling themselves
as mercenaries for spying, sabotage and the occasional assassination,
to those that know what it is capable of. Under no circumstances will
Bazir act upon any indifference between the High Houses or internal
troubles within the Enclave.



She currently resides outside of the Temple of the Oracle in the city
of Quarterstone where she discusses the future of the Enclave with
other heroes and respected members of the various High Houses.



Doyen Sellgret

Age: 45

Race: Human

Class:
Wrathguard

Function:
Commander of the Marksmen

Location:
Aboard the Shardship: The Silent Child


style="margin: 10px; border-collapse: collapse; float: left; width: 136px; height: 165px;"
border="1">

href="http://www.tentonhammer.com/node/13595" title="doyen"> src="/image/view/13595/preview"
width="300">

The Enclave of the Five Sacrifices would be nothing without the
commitment of the people that lead the various factions and High
Houses. One of those people is Doyen Sellgret, dedicated commander and
leader of a group of researchers and soldiers calling themselves the
Marksmen.



The Marksmen have put the focus on a race of birdlike creatures known
as the Vhuul and do everything in their power to come to understand the
very nature of these creatures and why they hate the Enclave with such
extremity.



Doyen Sellgret swore his allegiance to House Rune at an early age and
was fortunate to have wealthy parents that hastened his rise in ranks
quite considerably.



After three years of spending every second of his time on experiments
that involved the various magical effects upon people within the
Deadspell Storm, Doyen stumbled upon a fragment of Ancestral World that
contained the skeletal remains of creatures known as the Vhuul. Not
satisfied with the knowledge and information on the Vhuul available to
him at that time, Doyen started spending more and more time researching
the Vhuul.



Now Doyen and his Marksmen are sponsored by House Rune and House Silver
and have been embraced by the rest of the Enclave as a spear point
organisation dedicated to everything related to the Vhuul. There is no
one that knows more on this particular subject than Doyen Sellgret.



Even though a lot is known about the Vhuul and their whereabouts, the
most important information and knowledge has still to be uncovered.



Orbiting around Quarterstone in his own Shardship, The Silent Child,
Doyen Sellgret greets every adventurer with as much fervour as he does
with the news new Vhuul have been spotted somewhere within the known
Shards.



Villains

Shagaine Lusinfarn

Age: 68

Race: Human

Class:
Furyhammer

Function:
Leader of The Brotherhood of the Glaive

Location:
Unknown



You can call Shagaine Lusinfarn a lot of things, but one thing he is
not is a quitter. As the current leader of the Brotherhood of the
Glaive, Shagaine has put a lot of effort in making life for everyone
living in the Enclave of the Five Sacrifices a living hell. Raised
prices on the shardwide market, raids on Enclave Armouries and even
trying to establish forward strike posts in the heart of Enclave
territory.



You could say that the rather broadchested Leader of the Glaive has
done rather well for himself and his followers, but if you would look
at the true agenda of the Brotherhood back when it was founded and
compare it to the one that is currently used, there is a world of
difference.



Shagaine Lusinfarn started his career in the ranks of House Maul.
Together with his childhood friend Brole Exeto, he enlisted in the
Hawksmouth Militia and served out his time as an Arms master until his
right to citizenship was approved. But unlike most, Shagaine and Brole
actually wanted to stay within the ranks of the Protectors of House
Maul. Their request was approved and together they climbed the ranks
and fought for the glory of the Enclave.



Times changed and several years after their combined joining of the
armed forces, Brole was promoted to commander of the First Legion of
the Maul forces. Having the right to chose his own second in command,
Brole chose Shagaine. Together they devised a strategy to drive back
the Howlers on Mount of Heroes and started their approach to the
dreaded Howling Mountain.



But when both warriors witnessed the horrors and atrocities that had
befallen the citizens of the Enclave upon the accursed Shard, they knew
that more was needed than just protection of the weak and needy.
Shagaine listened to Brole and agreed with his friend when he came with
the notion to abandon the simplistic ideals of House Maul and start an
organisation that would not only protect those citizens in need, but
would also hand them food, shelter and water. Thus the Brotherhood of
the Glaive was born.



But people change and the reasons for changing can be many. In the case
of Shagaine Lusinfarn, the change came when he heard of the death of
his commander and friend Brole Exeto. Suspecting that his friend had to
have been assassinated under the command of some within House Maul,
Shagaine swore vengeance. He brooded and plotted and started to direct
every shred of power under his command to the demise of the Enclave and
more directly House Maul.



To this very day, Shagaine schemes and plots and tries to limit the
Enclave's successes at every turn. But even though the Brotherhood can
count on the help of the Ousted, there are more enemies within the
Shards of the Ancestral World than just the Enclave of the Five
Sacrifices. Shagaine is brooding a clever plan and is on the verge of
extracting his revenge upon those who he believes have betrayed him and
Brole Exeto all those years ago.



Adinthalos

Age: Dead-ish

Race:
Malvakang

Class:
Vhelgar General

Function:
General of the Demon Army Forces

Location:
Six feet under


style="margin: 10px; border-collapse: collapse; float: left; width: 136px; height: 165px;"
border="1">

href="http://www.tentonhammer.com/node/13596" title="adinthalos"> src="/image/view/13596/preview"
width="300">

Prior to the world being ripped apart by the Great Collapse, the Empire
of the Eight Demons enlisted generals from a race known as the
Malvakang, also known as lesser Vhelgar. One of these lesser Vhelgar
was a being known as Adinthalos, bigger, bolder and more vicious than
any of his horrendous brethren. It was because of these characteristics
that Adinthalos was chosen by Ormoburu to lead one of the primary
forces within the Demon Army, that of the forward strike force.



Adinthalos followed the orders issued by his new master with vehemence
and continued to lead the army to such an extent that he never lost a
single campaign and Ormoburu was pleased. But three years after his
promotion to the rank of general, the order came to march upon the
Altar of the Undying near the city of Quarterstone. Adinthalos
faltered, for the orders did not come from his master, but from one of
the other Elder Vhelgar. Sworn to only obey the wishes of his master,
Adinthalos was stuck between disobeying a direct order or failing his
master. The Malvakang General made up his mind. Even when the Elder
Vhelgar made sure Adinthalos knew that the marching orders came from
the Eight Demons themselves, The Elder Vhelgar could not sway
Adinthalos to execute the orders.



The Elder Vhelgar were furious but dared not go against the orders of
one of their own, especially one such as Ormoburu. If Ormoburu had
ordered the Malvakang General to only take orders from him, Adinthalos
was not at fault.



Mere hours after the Elder Vhelgar had left, a Human and Daevi
insurgent force chose to infiltrate the Demon Army Camp and sabotaged
the only means of leaving the valley, trapping Adinthalos and his army
and cutting it off from the Altar permanently.



The Malvakang General fought with all the force he could muster, a
fight that resulted in many insurgent deaths, but also one that
Adinthalos had to pay the ultimate price for, his own life.



Now the avatar of Adinthalos can only be fought by undergoing an
Ancestral Dream, where it waits for those from the future to test their
mettle against him.



Personal Views

The universe of Spellborn is so vast and its inhabitants so many that
it is impossible to say which of the characters we have come up with
during our 'little' development journey I like the best. There are
those that feel like a friend and that there are those that I totally
despise.



We have our share of bad *** villains, people and creatures that will
make your skin crawl and those that might make no sense in whatever way
you look at them. But not everything is as it seems though, there are
ancient secrets to unearth and not everyone will be happy if that
happens.



I hope that if you run into either the above mentioned heroes or
villains or those not mentioned, that you understand that each and
every character that makes a difference has his or her own ideals and
thoughts. They have their own personal agenda and their own
allegiances. Some appear nice and well but are complete and utter
bastards, while others might appear to be a sack of Hoppy droppings and
ultimately come to be known as a respectful person or creature. All I
want to say is that looks can be deceiving.



If you do run into Adinthalos though, during one of our Ancestral
Dreams, do kick him in the nuts for me, cause he caused me no small
amount of stress. Why on earth did I ever come up with a creature that
has no hands! *sigh*


Ten Ton Hammer is your unofficial source
for The Chronicles of Spellborn href="http://www.tentonhammer.com/taxonomy/term/116">news
and articles!



To read the latest guides, news, and features you can visit our The Chronicles of Spellborn Game Page.

Last Updated: Mar 29, 2016

Comments