Kwari Developer Diary #3

Shoot people, make money. Yeah, no one's going to have a problem with this. RPG Vault has their third in a series of Kwari Developer Diaries posted for your reading pleasure. When we were first introduced to the game concept behind Kwari, it was pitched as FPS MMOG played for real cash stakes. From a technical perspective, my first thoughts were about how to make a compelling, responsive FPS experience in an MMOG, and how to deal with the financial side of the play to ensure that the money is always handled securely.

Shoot people, make money. Yeah, no one's going to have a problem with this.

RPG Vault has their third in a series of Kwari Developer Diaries posted for your reading pleasure.

When we were first introduced to the game concept behind Kwari, it was pitched as FPS MMOG played for real cash stakes. From a technical perspective, my first thoughts were about how to make a compelling, responsive FPS experience in an MMOG, and how to deal with the financial side of the play to ensure that the money is always handled securely.

Read more at RPG Vault.

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