Welcome Guest:

MMO Coverage

247 MMOGs and counting...

Pirates of the Burning Sea Interview: Ship vs. Ship Combat

Posted January 3rd, 2008 by Cody Bye

Questions by Garrett Fuller, Industry Relations
Answers by David Hunt, Pirates of the Burning Sea Game Designer

The fantastic imagery associated with ship to ship combat is incredibly popular in our modern collective psyche. Judging from the popularity of movies like Pirates of the Caribbean and Master and Commander, the whole world wants to launch out into the clear blue seas and test their mettle against another ship’s cannons. The development crew at Flying Lab Software is trying to appeal to that sensibility in their upcoming MMOG Pirates of the Burning Sea, and the Ten Ton Hammer staff was anxious to hear about all the details concerning ship vs. ship combat in the game. Ten Ton Hammer’s industry relations specialist, Garrett Fuller, sat down with PotBS’s David Hunt to discover all the nitty-gritty details about ship vs. ship combat!


Ten Ton Hammer: Many players in MMOGs are used to getting their own mount or spaceship when they play their games. What will it be like to command your own pirate ship?

Pirates of the Burning Sea uses a standard WASD control scheme.

David Hunt: Pirates of the Burning Sea uses a standard WASD control scheme for ship movement, but that’s where the similarity to most MMOGs ends. Wind-powered ships have a limited range of movement because they cannot make quick 180 degree turns, and their speed is restricted by the wind. Sailing a ship is about watching the wind and utilizing it to exploit the weaknesses of your enemies and take advantage of your strengths. Every ship has a different set of handling characteristics that determine how well it sails at the various wind angles.

Ten Ton Hammer: What type of ship will players get at lower levels? How will players learn how to captain their own ship?

David: Players start off as the captain of a 6 gun ship. The specific 6 gun ship varies depending on the career you choose, but schooners are the most common ones. We ease players into the sailing mechanics by giving them weak opponents in the tutorial and first couple missions.

Ten Ton Hammer: Will you be in command of a crew? How will the AI work so that your crew can fight or fire cannons on your behalf?

David: When you entering boarding combat, you bring small groups of your crew in waves to attack or defend against the enemy ship. Your crewmembers fight alongside you, and it’s possible to give them simple commands to help direct the fight. As the captain, you determine how and when to fire your guns. Once you issue the order, the crew carries out the task and handles the minute details.

Ten Ton Hammer: Obviously players can upgrade their ships and enhance their statistics. Can you tell us some of the research that went into creating the types of ships used in the game?

David: We started with a set of ship models that we contracted from Akella. Since then, all the ship additions came from our user content community. More than half of the ship models in the game were created by fans, and the efforts of the community make Pirates a better game.

Creating a ship is a huge undertaking that starts with proper ship selection. It’s important to have a good set of time period appropriate ship plans. Most ship models come from authentic 18th century plans that were used for real ships. The ship modeler then builds the ship piece by piece over months, while the community and the Steering Committee help by providing feedback and guidance. Once the modeler is satisfied with the project and gets the submission approved by the Steering Committee, the model gets sent to FLS and we go through a process to add it to all areas of the game world.

Ten Ton Hammer: Having your crew board another ship to seems very exciting, but can the players join the fray with their cutlass waving?

David: Yes. Boarding is an important element of ship combat, and it adds some extra danger when you’re too close to an enemy ship in PvP. We have three fighting schools: dirty fighting, fencing and Florentine. You’ll need to choose dirty fighting if you want to wield a cutlass!

The range of a ship's guns is extremely important to think about in PvP.

Ten Ton Hammer: Will cannons have different ranges? Can players purchase specific types of cannons to arm their ships?

David: Every ship gun has a different weight that refers to the size of the shot it fires. Heavier guns do more damage, fire farther and reload slower. It’s extremely important to think about the range of your guns, especially if you have a ship with multiple gun batteries. A typical frigate will have a main battery of heavy guns and a top deck battery with lighter guns. That means there’s a range gap in their effectiveness depending on which sets of guns can hit. Experienced PvP players learn the different ship load outs and gun ranges and attempt to maintain a range that will give them a firepower edge over their opponents.

There are three main types of shot: round, dismantling and antipersonnel. Round is the standard, ship-destroying shot type. Dismantling shot is used for destroying masts and rigging to slow down the enemy ship. Antipersonnel is used to target the crew to make the target easier to board and reduce the performance of the ship.

Ten Ton Hammer: How will ship combat play into PvP? Can players join up to man one ship and work together in combat?

David: We have two main areas for ship combat PvP. The first is AdHoc PvP that takes place in the Open Sea. Currently, these battles allow up to 6 players on each side to fight each other. Port battles are the second area, and they’re massive 24vs24 fleet battles.

In either case, each player commands their own ship. Pirates was designed from the start to have players acting as the captain of the ship. Allowing multiple people to work together on one ship is contrary to that design, and it doesn’t leave much for the players to do if they aren’t the captain because they need to wait for orders.

Ten Ton Hammer: What type of loot will players get from raiding a ship?

David: It depends on if it’s another player or an AI ship. If you defeat another player in a PvP zone, then you get to loot the contents of their hold. If it’s an AI ship, they have a smattering of different sellable goods, economic goods and outfitting. Since we have a player-run economy, AI ships will never carry a full cargo hold of stuff because it would flood the economy. Instead, most of the loot turns into doubloons.

Ten Ton Hammer: Are there opportunities where a player can become an admiral and command a fleet?

David: Yes, if the fleet is comprised of players. Nations need to be organized to win port battles, so there is usually a fleet commander in every battle. The fleet commander coordinates the ships under his nation’s flag against the enemy fleet.
You can read about a player versus developer fleet battle in my devlog, Waging War (http://www.burningsea.com/page/news/article&article_id=10360). I love fleet combat, and it’s a high priority to provide more opportunities for players to get involved in coordinated fleet battles. As such, our post-launch plans include a system that allows players to create their own fleet battles against other societies.

Players have the ability to command an entire fleet of ships against a common foe.

Ten Ton Hammer: What can you tell us about ship to ship combat that you are most excited about?

David: Group PvP combat. Ship combat is more detailed and tactical than most MMO combat, but against AIs it often boils down to what players make of it. That means if you just want to sail next to an AI ship and exchange broadsides, you can do that but it’s not as fun or as effective as other methods. Playing in groups against other ships really requires that you learn and utilize the most advanced tactics. Every maneuver matters, and it’s an intense experience. Trying to parallel another player and slug it out is a recipe for defeat.

Ten Ton Hammer: Finally, who would win in a pirate sword fight: Johnny Depp or Errol Flynn?

David: Whoever’s first to realize the sword fight isn’t going anywhere, and therefore decides to shoot the other guy with a pistol.


How many of you have already ventured into the pirate-laden world and engaged in ship vs. ship combat? What's it like? Did you enjoy it? Let us know on the forums!

Ten Ton Hammer is your unofficial source for Pirates of the Burning Sea news and articles!


Pirates of the Burning Sea Details

    Windows
  • Developer: Flying Lab Software
  • Genre: Historical Fantasy
  • Status: Published
  • Official Website
  • Official Forums
  • Retail Price: $49.99 USD
  • Monthly Fee: $14.99 USD
  • Release Date: January 22, 2008
  • ESRB Rating: T (Teen)

More on Ten Ton Hammer