Archive

MMORPG Q&A with Ryzom's Jessica Mulligan

Posted Tue, Oct 25, 2005 by Ethec

The right woman for the job

MMORPG gets to know Jessica Mulligan, who is currently working with developerNevrax on "Saga of Ryzom." We get some insight into the Ryzom "Ring" too, the client-side content development tools that Nevrax promises will take MMO gaming into the next generation.

While all that has been going on, our CTO, Daniel Miller, has been heading up the expansion pack team to create The Ryzom Ring, our set of tools that will allow players to take game maps and construct adventures, personal spaces or Guild spaces, using the objects, NPCs, monsters and terrain libraries of Ryzom.

When you think about it, the Ring is the next step in the evolution of MMOs, giving the players access to libraries and tools to let them build onto the game itself. How long have gamers wanted an MMO that let them use a point-and-click interface to place buildings NPCs, alter NPC speech, set up an adventure… then have a whole separate set of tools that allow them to be dungeon masters and guide a group on that adventure? Or maybe, instead of just buying a small house for the guild, having an entire map in which to custom build a Guild space?

Read more from MMORPG's interview with Ryzom producer Jessica Mulligan.

Other links you might enjoy:


Ryzom.jpg

Do you enjoy designing games or fiddling with code and art assets for online games?

Official Announcements
Thu, May 06, 2010
Martuk
image.en.png

During its lifespan, Ryzom has gone through numerous changes and has proven to have more lives than most cats. Over the last five years, the game has amassed a loyal following and the...

News
Thu, Oct 22, 2009
Dalmarus
Ryzom_Batiment Tryker_04.jpg

Ryzom is trying to expands its reach and playerbase by joining the growing trend of games linking up on Facebook and Twitter. Now you can follow the game and touch base with the community on...

News
Wed, Sep 16, 2009
Martuk

City of Heroes' Mission Architect - which we'll see for the first time this week - isn't the first attempt we've seen at allowing players to make their own adventure. But can it overcome the usual...

Loading...
Mon, Feb 23, 2009
Ethec

News from around the 'Net