Welcome Guest:

Other MMO Coverage

323 MMOGs and counting...

All About Items: An Age of Conan Interview

Posted January 22nd, 2008 by Cody Bye

Questions by Cody “Micajah” Bye (Managing Editor) and Ben Avery (Community Member)

Answers by Joel Bylos (Quest Designer), Thorbjørn Olsen (Associate Producer), Mats Tveita (Lead GFX), and Thomas C.M. Lindseth (Lead Item Designer)


For massively multiplayer online gamers, often their biggest desire in their favorite game is to get amazing pieces of loot. Function, look, and rarity all have an impact on how players react to particular items, so it often becomes a fairly difficult task to create the perfect armors and weapons for the level of a character. It takes an army of people to create an MMOG, and a good chunk of those folks are interested in how these items will affect the game.

Therefore, when the Ten Ton Hammer staff was interested in the items in Age of Conan, we turned to a group of individuals who had their hands in making appropriate items for the game. Joel Bylos, Thorbjørn Olsen, Mats Tveita, and Thomas C.M. Lindseth all sat down with Cody “Micajah” Bye and Ben Avery to answer our questions about items.

(Editor’s Note: For another view on items, make sure you check out write-up on crafting that can be found here.)


Items in Age of Conan will look functional and fantastic at the same time.

How would you describe the armor and weapons in Age of Conan? Are the items going to be as “fancy” looking as what we see in other games?

Thomas: We are using graphical assets to reflect that this is equipment intended to be used. We don’t have huge flaring shoulder pads, we don’t have pants that are burning in six places. We have equipment that serves a purpose, and it looks the part.

That said, the amount of detail that is in our equipment is astounding. If you equip a full set of chainmail, for instance, you’ll be able to see every link in the armor. It has specular as well, so it reflects light, casts shadow, and so on.

And that’s just how it looks.

In some games, we’ve seen a tendency to just toss items at the player without giving it any thought. We will not be dropping loot, equipment, or items that aren’t suitable for the monster you’re fighting. Chickens will not drop full plate armor.

Thorbjørn: Wolves won’t have two bags worth of gold in their bellies either.

Joel: The visual looks of the armor and stuff are also culture based. It ranges in power as well, depending on the strengths and the weaknesses of the culture. Also, if you go further back in time, you might begin to notice that some of the items that are based on the ancient civilizations are much more powerful than anything you could find from the cultures of the current time period.

Thomas: We have such a complex world when it comes to how many cultures you could encounter.

Also, we have introduced a concept called “community loot” where you kill a monster – a Vanir invader for instance – you have a chance of actually finding something that he’s actually using. It obviously has the appropriate bonuses and is available to the appropriate classes, but what you see is what you get, basically.

Will there be some “Easter Eggs” in the Age of Conan?

Thomas: I can only tell you that we have a few.

Thorbjørn: We have one quest in Cimmeria that’s actually a little tribute to Anarchy Online. It’s a quest where you have to go out and kill a monster and bring back a “monster part.” And it actually looks like a monster part from Anarchy Online.

Will you be able to pick items up off the ground or make fires?

Thorbjørn: There are not many items that you can actually pick up off the ground. We will have the standard treasure chest, and we’re trying to put some destructibles into the game as well, so you can wack away happily on a barrel or a crate.

Joel: Obviously in quests you’ll be able to interact with certain items.

Thomas: However, we know that in the game world, wherever you go, you are probably going to face some sort of conflict. Although you could find swords and armor strewn across the battlefield in days of old, they wouldn’t be there for long. People would come along and pick them up, but you don’t necessarily get that in an MMOG.

Thorbjørn: Having that many active items scattered throughout the world would certainly slow things down.

How do you determine the drop rate for an item in the game? Are items going to feel “epic” rather than simply being a random drop from a particular loot table? Or will bigger creatures always drop certain items?

Thomas: It’s a combination. We want to reward the exploring players, so if you come across a boss mob that isn’t connected to any quest, he will have something interesting for the player. Something specific in some cases or random in others.  It just depends.

So you’re partially going back to the idea of needing to hunt X monster to get Y weapon?

Thomas: Yes. Some bosses, especially group bosses, will have quite specific loot. They will have items and equipment that are connected to their own archetype.

You'll only need to kill fifteen of these monsters to complete a quest that needs fifteen items.

How will quest item drops work in the game?

Joel: If they should drop, they will drop. If you need to kill a Vanir to get a Vanir head, it’ll drop a head.

So I don’t need to kill twenty Vanirs to get ten heads?

Joel: No. That’s gotta be the most frustrating thing in games sometimes. If you have a quest to get the claws of a monster, you can often look at the monster and see that the claws are right there! I was really careful! Gimme the damn claws!

Thorbjørn: However, there are some quests where you get a variable number of items that drop with each creature.

Thomas: Let’s say, for example, you have a quest and some sick-twisted wanderer wants you to kill Vanir because he wants their teeth to create a necklace.

Joel: He’s going to make you a necklace too!

Thomas: *laughs* So you get the quest, and it’s really daunting because you see that you have to get 150 teeth or something like that. But, as you know, the human mouth has a good number of teeth. So you go out and kill them and get a bundle of these teeth.

Joel: They’re actually molars in this particular quest and the minimum drop rate is around three or six. But you do get them fairly quickly.

There’s nothing more frustrating than that, as a player, because you felt like you just killed twelve bloody zebras to get their skins and you didn’t get any!

Will players need to raid over and over again to get the best items in the game? Or will players be able to find particular pieces by looking elsewhere?

Thomas: Players will be able to get comparative equipment from different sources. Raiders, crafters, and casual players should all be able to get decent items for their level. The raid instances will be, more or less, the type of loot you’d see from other games.

Crafting will allow you to make decent weapons, but the gem slots are really what separates crafting from everything else. We try to blend the gem-finding in with everything else in the game. For instance, you can find gems in a raid encounter that goes into a crafted item. So you can actually – through raiding – improve on crafted items.

Could you give a character a crafted weapon that’s better than what you find in a raid?

Thomas: The crafted weapons are more customizable then the raid loot, because you actually get to choose what’s going into a particular weapon because of the gem slots that are available to you. With raiding you get a pre-made weapon instead.

Thorbjørn: In Age of Conan, being a top level crafter is actually going to mean something.

So, as a crafter, am I going to need to raid all the time to have the best loot?

Thomas: If you go into raiding, you will get equipment that is good for your class for raiding. If you go into PvP, you will get loot that is good for you in PvP. Each piece obviously carries bonuses with it into each field, but these pieces are specifically made for either PvP or raids.

The crafter is the wild card. The crafter makes a template item, and then he can insert the gems that he wants to have in the item, thus giving the item the desired bonus. So, the crafter can make items that are good for PvP and make items that are good for PvE. A crafter can also make a specific weapon that is really, really good against this one boss in raids.

Generic raid items that you’ll find will cater to every raid boss that you will face.

In short, the raid item may be a better weapon for the overall raid encounter, but the crafted item will be a better item for one particular encounter in that instance.

Crafters and raiders will both be able to collect extremely powerful equipment pieces.

What about the mount’s armor being a particular item? What sort of flexibility do we have with these? Can we stick gems in the armor? Can we do that or is it just a set piece?

Thomas: We won’t have this for launch, but I have talked with the “Horse Master” and we’ve bounced this idea around a bit. We really want to give the player base a means of customizing their mounts. Players are going to be riding into mounted combat and having some barding or armor on the horse that we can replace is something we really want to do.

We are looking at getting this in the game, and we’re going to allow the players to really manipulate what their horse looks like. Different sets of armor, different pieces and locations on your horse, and things like that.

Can you dye your armor pieces different colors?

Mats: We’ve looked at it several times, and we have the tech for it. I don’t think it will make launch, but it’s certainly something we’re looking at.

Thomas: The only problem is – do we really want pink and neon green armors in Age of Conan? Because even if we try to avoid it, there will be people who figure out how to make the neon green armors. Some people just want it.

Thanks again to Thomas, Mats, Joel and Thorbjørn for taking the time to chat with us about the items in Age of Conan! It was a really entertaining discussion and we hope that these answers clarify any questions you may have had about the items in the game!


What do you think about the items and the crafting system in Age of Conan? Do you think crafters will finally find their day in the sun? Let us know on the forums!
Join Now!
  • delfina,
  • patm1975,
  • MissMacLeod,
  • Fresten,
  • and Azailfortis
recently became Premium Members and get first access to beta keys, contests, exclusive interviews and video, and can turn off ads. Why not join them?