Sc-Fi And Seed

Posted Wed, Dec 21, 2005 by LadySirse

What could grow from this Seed?
Blue's News has a bit
of info over a science fiction MMORPG called Seed:

Runestone Game Development Announces Seed is the press release officially
announcing development of this upcoming science fiction MMORPG, though true
to its title, the seeds of this revelation were planted long ago, as there
have developer Q&As for the game appearing on the web for well over a
year now. Here's a bit, including plans to open beta testing next month:

Aarhus, Denmark - December 20, 2005 - Runestone Game Development is pleased
to unveil Seed, a new and genre-shattering massively multiplayer game slated
for release in April 2006, with beta test sign ups starting in January 2006.
On an alien world in the far future, desperate human settlers must work together
to ensure the survival of their colony and the whole human race. In Seed you
Use your intellect rather than your brawn.
"By trading in weapons for wit, we've truly created a simulated society
and developed a game that engages you on an entirely different level than
any MMG before," said Lars Kroll, CEO of Runestone. "We have really
taken the simulated society idea a big step further, where players can ascend
to great political heights within the Seed world, but only if NPCs and players
alike allow it through a robust democratic system."
Interact with believable NPCs.
"NPCs play a significant part in Seed," added Kroll. "We have
focused on making the NPCs varied and interesting to work with. All NPCs in
Seed have their own behaviors, motivations and goals, powered by a sophisticated
AI engine with distinct emotion, knowledge, and event response systems. They
remember, and they judge."

New Developer Log Looks At Update

Have you been waiting for the sickbay update? You're not alone. Kroll gives us an update in this entry of the developers journal.

Broken leg. Dislocated shoulder. Impaled liver.

I'm feeling like a butcher these days, planning and testing all kinds of nastiness for the players of Seed. No longer will people start a repairjob, and go out for coffee while their tool finishes the job. Not without risking coming back to a seriously injured DaVincian at least. Mwahahah.

Seriously though. The "sickbay" update has taken way too long to finish: it just has implications so many places around, it's frustrating.

Read the rest of this update and then let us know what your thoughts are in the forums here at Ten Ton Hammer.

Fri, Jul 28, 2006

Seed Takes a Refreshing Departure From Standard MMOs

A review of this newly released MMO was posted at GameZone. Michael Lafferty took time to write up his thoughts as he tried Seed out.

Seed, from Runestone, is not your typical online game. First of all, there are no wide-open vistas and environments that will have players traversing the world. The game centers within the colonizing structure that is known as Da Vinci. Secondly, there is no combat, no mobs that you kill to gain experience and level up. Instead Seed focuses on maintaining the colony platform, fixing various and persistent equipment breaks, leveling up engineering skills and then, if you so choose, engaging in the politics within the colony.

Of course, this requires a different mindset on the part of the gamer. It also, in many ways, requires more creativity.

Read the full review at GameZone.

Thu, Jun 22, 2006

It comes in really handy for the directionally challenged.

Encyclopledia, rumours, favours, reactions and moods have been added to the road map of upcoming game additions.

You can find more information here.

More Seed news.

Fri, Jun 09, 2006

There are prizes to be had!

Location graphics as well as lightning and particle effects in Seed have improved vastly during the latest months. So vastly that our current collection of screen shots and videos on our website is rather outdated.

We need new ones, and we would like all of you to help creating a large collection of great, intriguing, fascinating, original screen shots and video clips. All screens/videos published afterwards on the website will carry the credit (forum name) of the person who submitted them.

As in all competitions there will be prices for the best contributions as well. We have emptied our suitcases from E3 and gathered a little pile of our best swag.

The prices will be:

* 1st price: 1 Seed boiler suit + 1 Seed T-shirt (limited sizes available) + 14 days added to paid subscription *. * 2nd-5th price: 1 Seed T-shirt (limited sizes available) + 14 days added to paid subscription *. * 6th-10th price: 14 days added to paid subscription *.

*For trial players the 14 days will be added to the first paid subscription period following the trial.

Boiler suits worn by our E3 actors can be seen here:

T-shirt front and most of the back are shown by Jan and Stephane here:

The jury will consist of lead artist Jan Roed Thastum, lead writer Alex Uth and communications manager Morten Juul.

You can read the rules right here. on their forums.

More Seed news.

Tue, Jun 06, 2006

News from around the 'Net