A thread from Blizzard that caught my eye today is one on the raid size of Scholomance and Stratholme by Caydiem.

I seem to recall this discussion came up among the developers around the time Dire Maul was set to be released and the caps were first instituted. There were many people weighing the pros and cons of limiting Stratholme and Scholomance to the number of players for which they were designed (five).

The outcome was the ten-man raid situation you see today.

Having the ten-man option available helps include more guildmates if they want to go on a dungeon run. It allows for less set pieces to rot/be disenchanted. It gives newly-60 players a chance to learn how raids work and where their role lies without harsh and frustrating consequences.

Let's look at Dire Maul. DM is a five-man only dungeon, and if you're not on the ball, the potential wipes can be pretty devastating. The learning curve heads sharply upwards after east wing, and a fresh few 60s who are not entirely certain of strategies can have a difficult and aggravating time in the Highborne wing. DM (north and west wing, anyway) has always been for the more skilled level 60s who know their class and can act quickly in a variety of different situations.

I understand where you're coming from on Stratholme and Scholomance, but as far as I'm aware, there are no plans to institute five-man caps on those dungeons.
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- Caydiem -
Assistant Community Manager

You can read the complete thread here.


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Last Updated: Mar 13, 2016

About The Author

Byron has been playing and writing about World of Warcraft for the past ten years. He also plays pretty much ever other Blizzard game, currently focusing on Heroes of the Storm and Hearthstone, while still finding time to jump into Diablo III with his son.

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