Level Cap Increase: Good or Bad?

Posted Tue, Jun 19, 2012 by gunky

Level Cap Increase - Good or Bad?

BioWare's revelations at E3 this year included some interesting tidbits about the future of Star Wars: The Old Republic. Slated for sometime later this year, players will be introduced to the new planet, Mekab. Mekab is supposed to be pretty big with a vast story and, according to our Interview with James Ohlen, it is "for end-game." And with a vast new endgame planet comes a level cap increase.

No official numbers have been released yet, but the raised cap is causing a fair amount of discussion in-game and on various message boards. A number of critics have spoken against the announcement, while a number of confused players don't understand why getting new content might be seen as a bad thing.

The question must be asked, then: is a level cap increase good or bad? To answer this question fairly, we made a PRO and CON list, in our SWTORHUB article, Level Cap Increase: Good or Bad?

Levels are in general outdated, i really cant see why this old system still is in use. It also forces the gamedeveloper to work with new content (raids/ops) and tuning it. Old content get useless much faster, i think GW2 and TSW are on to something.


I really don't understand racism in the real world. People are what people are, regardless of skin pigmentation or where their ancestors came from. There's really only one real-world race - the Human Race - and I loathe everyone equally.

Mon, Jun 09, 2014
The high-fantasy setting isn't the only thing that would make Game of Thrones a fantastic story-based MMO.
Wed, May 14, 2014
A horribly-abused system from gaming's past is all but eradicated from current titles.
Wed, May 07, 2014
This coming weekend is the annual celebration of all things Star Wars.
Fri, May 02, 2014

News from around the 'Net