It's now 2006, a brand new year, full of endless posibilites, dozens of Blizzard promises, and the contiuation of that living being, known as the Online Game, World of Warcraft. Much has happened in a year and infact the game itself has only been out for a short while longer, but has already taken under it's influence 5,000,000 gamers around the world and has a well established in game economy. This "New Year's Resolution" Tentonhammer article will take a brief look at some of the many statements and promises made by the players in Azeroth that they will try and keep throught the next year, as well, how much things have changed over the passed year since the game's begining.
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