DUST 514 Introduces Instant Battle Matchmaker

Algorithmic matchups should put players on even battlefields.

CCP's upcoming free-to-play DUST
promises to be fairly groundbreaking in its implementation
- it will tie in with EVE
despite being a different type of game and being
released on a different plattform. So when the company announces that it
will be working on a new Instant Battle Matchmaking
system for their next update, one has to wonder if this, too, might be
fairly groundbreaking:

To this end, we are introducing the first part of the Instant Battle
Matchmaking system that will be included in our next patch, the
Precursor update. The goal of this system is to put players who are at
the same “skill rank” into the same battle, for those looking for a fair

To do this, Dust 514 will use an algorithm that takes into account
certain criteria when considering whom to populate into a quick match.
Some criteria are hardware-based, such as internet speed/latency, while
others are based on player statistics, measuring players’ overall
strengths and then pulling them into balanced teams using that

In addition, the Instant Battle Matchmaking system is the first part we
are releasing of a new feature where battles are actually fought for
planet district ownerships within the EVE Online universe on behalf of
NPC corporations. Finally, as part of the Instant Battle Matchmaking
system you will be able to form four-man squads (we will raise this
number over time) with friends and join a match on the same side.

We expect to test this new system during the beta phase and improve its
design and implementation over the course of the beta, ultimately
delivering more “arete” moments to our players.

Source: EU
Playstation Blog

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