Hunter's Guide - Basics | |
Marksmanship Skills
|
Skill Name |
Skill Type |
Gained |
Skill Description |
Serpent Sting |
Sting |
4, 10, 18, 26, 34, 42, 50, 58, 60, 67 |
Stings the target, causing 20, 40, 80, 140, 210, 290, 385, 490, or 600 + 10% of your Ranged Attack Power in Nature damage over 15 seconds. Only one Sting per hunter can be active on any one target. |
Hunter’s Mark |
Instant |
6, 22, 40, 58 |
Places the Hunter’s Mark on the target, increasing the Ranged Attack Power (RAP) of all attackers against that target by 20, 45, 75, 110. The RAP also goes up by 10% of the base per hit from the hunter to a maximum of 400% of the base number. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. |
Arcane Shot |
Instant |
6, 12, 20, 28, 36, 44, 52, 60, 69 |
An instant shot that causes 13, 21, 33, 59, 83, 115, 145, 183, 273 + 15% of your Ranged Attack Power in arcane damage. In addition it dispels 1 magic effect on the target. |
Concussive Shot |
Instant |
8 |
Dazes the target, slowing movement speed to 50% of normal for 4 sec. |
Distracting Shot |
Instant |
12, 20, 30, 40, 50, 60, 69 |
Distracts the target, causing threat. Each Rank causes a larger amount of threat. |
Multi-Shot |
Instant |
18, 30, 42, 54, 60, 67 |
Fires several missiles, hitting 3 targets for an additional 0, 44, 88, 132, 150, 205 damage. |
Scorpid Sting |
Sting |
22 |
Stings the target, reducing their chance to hit with melee or ranged attacks by 5%. Only one Sting per Hunter can be active on any one target. |
Rapid Fire |
Instant |
26 |
Increases attack speed by 40% for 15 seconds. |
Aimed Shot |
Cast |
Talent, 28, 36, 44, 52, 60, 70 |
An aimed shot that increases ranged damage by 70, 125, 200, 330, 460, 600, 870 and reduces healing done to that target by 50% for 10 seconds. |
Flare |
Instant |
32 |
Exposes all hidden and invisible enemies within 30 yards of the targeted area for 30 seconds. |
Viper Sting |
Sting |
36, 46, 56, 66 |
Stings the target, draining 616, 848, 1108, 1368 mana over 8 seconds. Only one Sting per hunter can be active on any one target. |
Volley |
Instant |
40, 50, 58, 67 |
Continuously fires a volley of ammo at the target area, causing 50, 65, 80, 105 arcane damage to enemy targets within 8 yards every second for 6 seconds. |
Trueshot Aura |
Aura |
Talent, 50, 60, 70 |
Increases the Ranged and Melee Attack power of party members within 30 yards by 50, 75, 100, 125. |
Traquilizing Shot |
Instant |
60 |
Attempts to remove 1 Frenzy effect from an enemy creature. |
Steady Shot |
Cast |
62 |
A steady shot that causes base weapon damage plus (RAP*0.2+150). Causes an additional 175 against Dazed targets. |
Survival Skills
|
Skill Name |
Skill Type |
Gained |
Skill Description |
Track Beasts |
Tracking |
1 |
Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time. |
Raptor Strike |
Instant |
1, 8, 16, 24, 32, 40, 48, 56, 63 |
A strong attack that increases melee damage by 6, 11, 21, 34, 50, 80, 110, 140, 170. |
Track Humanoids |
Tracking |
10 |
Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time. |
Wing Clip |
Instant |
12, 38, 60 |
Inflicts 5, 25, 50 damage and reduces enemy target’s speed to 50%, 45%, 40% of normal for 10 seconds. |
Immolation Trap |
Trap |
16, 26, 36, 46, 56, 65 |
Places a fire trap that will burn the first enemy to approach for 105, 215, 340, 510, 690, 985 + 10% of your Ranged Attack Power in Fire damage over 15 seconds. Trap will exist for 1 minute. Traps can only be placed when out of combat. Only one trap can be active at a time. |
Mongoose Bite |
Instant |
16, 30, 44, 58 |
Counterattack the enemy for 25, 45, 75 , 115, 150 + 20% of your Ranged Attack Power in damage. Can only be performed after you dodge. |
Track Undead |
Tracking |
18 |
Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time. |
Freezing Trap |
Trap |
20, 40, 60 |
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10, 15, 20 seconds. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. |
Disengage |
Instant |
20, 34, 48, 62 |
Attempts to disengage from the target, reducing threat. Character exits combat more. |
Track Hidden |
Tracking |
24 |
Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time. |
Track Elementals |
Tracking |
26 |
Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time |
Frost Trap |
Trap |
28 |
Place a frost trap that creates an ice slick around itself when the first enemy approaches it. All enemies within 10 yards will be slowed to 40% of their normal movement speed. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. |
Feign Death |
Instant |
30 |
Feign death which may trick enemies into ignoring you. Lasts up to 6 min. |
Track Demons |
Tracking |
32 |
Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time. |
Explosive Trap |
Trap |
34, 44, 54, 61 |
Place a fire trap that explodes when an enemy approaches, causing 100, 139, 201, 263 + 10% or your Ranged Attack Power in Fire damage and burning all enemies for 150, 240, 330, 450 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. |
Track Giants |
Tracking |
40 |
Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time. |
Counterattack |
Instant |
Talent, 42, 54, 66 |
A strike that becomes active after parrying an opponent's attack. This attack deals 40, 70, 110, 165 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
Track Dragonkin |
Tracking |
50 |
Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time. |
Wyvern Sting
|
Instant
|
Talent, 50, 60
|
A stinging shot that puts the target to sleep for 12 seconds. Any Damage will cancel the effect. When the Target wakes up the Sting causes 300, 420, 600, 942 Nature damage over 12 seconds. Only usable out of Combat. Only one sting per hunter can be active on the target at a time. |
Snake Trap
|
Trap
|
68
|
Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 1 min. Only one trap can be active at a time. |
Beast Mastery Skills
|
Skill Name |
Skill Type |
Gained |
Skill Description |
Aspect of the Monkey |
Aspect |
4 |
The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. |
Aspect of the Hawk |
Aspect |
10, 18, 28, 38, 48, 60, 68 |
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20, 35, 50, 70, 90, 110, 155. Only one Aspect can be active at a time. |
Mend Pet |
Instant |
12, 20, 28, 36, 44, 52, 60, 68 |
Heals your pet for 125, 250, 450, 700, 1000, 1400, 1825 over 15 seconds. |
Scare Beast |
Instant |
14, 30, 46 |
Scares a beast, causing it to run in fear for up to 10, 15 seconds. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
Eyes of the Beast |
Instant |
14 |
Take direct control of your pet and see through its eyes for 1 min. |
Eagle Eye |
Instant |
14 |
Zooms in the hunter's vision. Only usable outdoors. |
Aspect of the Cheetah |
Aspect |
20 |
The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time. |
Beast Lore
|
Instant |
24 |
Gather information about the target beast. The tool tip will display damage, health, armor, any special resistances, and diet. |
Aspect of the Beast |
Aspect |
30 |
The hunter takes on the aspects of a beast, becoming untrackable. |
Aspect of the Pack |
Aspect |
40 |
The hunter and his group take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time. |
Beastial Wrath |
Effect |
Talent |
Send your pet into a rage causing 50% additional damage for 18 seconds. While enranged the deast does not feel pity or remorse or fear and can not be stopped unless killed. |
Aspect of the Wild |
Aspect |
46, 56, 68 |
The hunter and his group take on the aspect of the wild, increasing Nature resistance by 45, 60, 70. Only one Aspect can be active at a time. |
Aspect of the Viper |
Aspect |
64 |
The hunter takes on the aspects of a viper, regenerating mana equal to up to 55% of his Intellect plus 35% of his level every 5 sec. The lower the hunter's current mana, the more mana will be regenerated. Only one Aspect can be active at a time. |
Kill Command |
Instant |
66 |
Give the command to kill, causing your pet to instantly attack for an additional 127 damage. Can only be used after the Hunter lands a critical strike on the target. |
Call Pet
|
Instant
|
10
|
Calls your Pet |
Dismiss Pet
|
Instant
|
10
|
Dismiss your pet. Dismissing your pet will reduce its happiness by 50. |
Feed Pet
|
Instant
|
10
|
Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result. |
Revive Pet
|
Spell
|
10
|
Revive your pet, returning it to life with 15% of its base health. |
Tame Beast
|
Instant
|
10
|
Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy. |
Scare Beast
|
Spell
|
14, 30, 46
|
Scares a beast, causing it to run in fear for up to 10, 20, or 30 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
Comments |
Have comments or suggestions? Thought of something that has been missed? I would love to hear from you! Please post in our Hunter Class forum or email Byron Mudry at [email protected]
Ten Ton Hammer's Class Guides - Hunter | |
To read the latest guides, news, and features you can visit our World of Warcraft Game Page.