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WoW Priest Guide: Basics

Posted November 23rd, 2009 by Mem

The Basics - Getting off to a Good Start

It’s very important for any class to set the right foot forward when they begin the game. All race and class combinations within World of Warcraft are viable but not for everyone. It’s up to you to pick the right combination of both Race and Class to make the perfect character both visually and play wise.

Be sure to check out our Priest forum if you ever have any questions about your Priest or have something to add to this guide!

What is the Priest class?

The first thing to do is consider, is the Priest class right for you? There is a lot of great things about the Priest class but as with any class it’s not for everyone. To get a better idea of what the Priest class stands for, we’ve compiled a list that describes what the class is. If that’s what you are looking for, then a Priest may be for you. If you’re not sure, then try one out! The low levels don’t showcase everything about a class, but it’s a good way to get a basic idea of how a class will work.

  • Priests make excellent healers and have some of the strongest heals in the game.
  • Priests can also choose to do damage (Shadow spec) 
  • Priests have Fade which helps them manage their threat generation
  • Priests are usually in high demand for groups
  • Priests can only wear cloth
  • All Priests able to buff the raid with Fortitude and Spirit
  • Shadow Priests bring extra buffs for your raid in the form of more damage and mana and health regeneration
  • Shadow Priests have a powerful AoE ability.
  • Priests can resurrect other players out of combat

Excellent Healers, and able to do DPS while bringing great benefits to the raid the Priest class can appeal to quite a number of players. If you find the above list appealing, the Priest class may be for you!

Race Selection

Does my choice of race really matter? Yes it does! I bet you didn't expect that answer. Priests can be part of the Alliance (Good guys in the traditional sense) or Horde (Bad guys in the traditional sense). Alliance priests can be Humans, Dwarves, Draenei or Night Elves. Horde priests can be Undead. Blood Elves or Trolls. Your choice of Alliance or Horde will dictate which zones you start in, who your comrades will be, and who you fight against in Player versus Player encounters.

Before Patch 3.0 Priests had special racial abilities available based on the race you picked, however in an attempt to further balance the classes Blizzard has either made all these spells available to all Priests, or completely removed them from the game. Today like all other classes Priests receive only the standard racial abilities available to everyone. The racial abilities are as follows:

Alliance

Human
Diplomacy - (Passive) Reputations gains increased by 10%
Every Man for Himself - Removes all movement impairing effects and all effects which cause loss of control of your character. Shares a cool down with other similar effects.
Mace Specialization (Passive) Expertise with Maces and Two - Handed Maces Increased by 3
Sword Specialization (Passive) Expertise with Swords and Two-Handed Swords Increased by 3
The Human Spirit (Passive) Spirit Increased by 3%

Dwarf
Find Treasure - Allows the dwarf to sense nearby treasure, making it appear on the minimap.
Frost Resistance - (Passive) Reduces the chance you will be hit by Frost spells by 2%
Gun Specialization - (Passive) Your chance to critically hit with Guns is increased by 1%
Mace Specialization - (Passive) Expertise with Maces and Two-Handed Maces increased by 3%
Stone form - Removes all poison, disease, and bleed effects and increases your armor by 10% for 8 seconds

Night Elf
Elusiveness - (Passive) Reduces the chance enemies have to detect you while Shadowmelded or Steallthed
Nature Resistance - (Passive) Reduces the chance you will be hit by Nature spells by 2%
Quickness - (Passive) Reduces the chance that melee and ranged attackers will hit you by 2%
Shadowmeld - Causes the Night Elf to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation. Two minute cool down.
Wisp Spirit - (Passive) Transform into a wisp upon death, increasing speed by 25%

Draenei
Gem cutting - (Passive) Jewelcrafting skill increased by 5
Gift of the Naaru - Heals the target of 50 damage over 15 sec. The amount healed is increased based on the caster’s Spell Power or Attack Power, whichever is higher. 3 minute cool down.
Heroic Presence - (Passive) Increases the chance to hit with all spells and attacks by 1% for you and all party members within 30 yards
Shadow Resistance - (Passive) Reduces the chance you will be hit by Shadow Spells by 2%

Horde

Undead
Cannibalize - When active regenerates 7% of total health every 2 seconds for 10 seconds. Only works on Humanoids or Undead corpses within 5 yards.
Shadow Resistance - Reduces the chance you will be hit by Shadow spells
Underwater Breathing - Underwater breath lasts 233% longer.
Will of the Forsaken - Removes any Charm, Fear, and Sleep effect.

Troll
Beast Slaying - Damage dealt versus Beasts increased.
Berserking - Increases attack speed by 20% for 10 seconds.
Bow Specialization - Chance to critically hit with Bows is increased by 1%.
Da Voodoo Shuffle - Reduces the duration of all movement impairing effects by 15%.
Regeneration - Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
Throwing Specialization - Your chance to critically hit with Throwing Weapons is increased by 1%.

Bloodelves
Arcane Affinity - Enchanting skill increased by 10.
Arcane Torrent - Silences all enemies within 8 yards for 2 seconds and restores 6% of your Mana. 2 minute cool down.
Magic Resistance - Reduces the chance you will be hit by spells by 2%.

In the end  be sure to stay true to yourself with your choice of race. No one wants to play something they can’t stand to look at. While some racial abilities are slightly better than others none stand out so much that the choice shouldn’t be completely based on your personal preference.

If you are truly unsure of what race to pick then check out our list of races right here. In this list you’ll be able to see the various abilities each race has along with how they look.

The Basics - Mana
Mana is the magical energy that almost all casters draw on to cast spells. The amount of mana you have is mostly determined by your intelligence, while the speed at which it regenerates is determined by your spirit, the amount of MP5 you have, and a small portion of your intelligence.

Having enough mana is critical to the Priest class as all of your abilities require mana to be used. If you run out of mana on a fight you will still be able to attack with your wand, however this will severely hinder your healing and DPS. Blizzard has however given Priests the ability to use a Shadowfiend. This spell summons a shadowy fiend to attack the Priest’s target. While attacking, the Shadowfiend allows the caster to receive 5% mana on each attack. Don’t let this spell make you lax in your mana awareness though. Learning how to manage your mana as with all caster classes is very important, but can only be done with lots of trial and error.

The Basics - Healing
When playing in a group, or solo it is important to understand which heals you should use based on the situation you find yourself in. While big heals may seem appealing they are not always the best choice. Large heals will gain you tons of threat, take quite a bit of time to cast, and will use a big chunk of your mana pool. When healing, keep your options open and cast the heal that will best benefit the situation instead of just the biggest one available.

No matter if you are in a large raid, a small group, PvPing or solo healing a Priest should never underestimate the power of their Renew. Renew is a HoT (heal over time) that will help keep you or your party alive while leaving you free to cast other heals. Another tool that Priests can use to assist them in healing is Power Word: Shield. While not technically a heal, this shield will absorb damage which will keep the target alive while the Priest heals them to full.

While healing you will gain threat just like any other class. While healers very rarely pull threat, sometimes it just happens. Priests can easily drop this threat by using their Fade ability.

The Basics - Shadowform
Shadowform is the exact opposite of healing and represents the Priest’s affinity with death. Shadowform is the choice for those Priests who wish to do DPS. Once activated the Priest will turn dark in color, in essence becoming one with the shadows. Shadowform increases the Priest’s Shadow damage, reduces all damage to the Priest, and also reduces the threat generated. It also grants the periodic damage from Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit for 100% increased damage.

While in this form the Priest may not cast holy spells, meaning that the Priest cannot heal themselves, or the raid quickly. However if needed the Priest can come out of Shadowform at any time (even in combat) with the cost of some mana to heal if needed. Priests using this form can however cast Power Word: Shield.

Shadow Priests bring several benefits to raids, including Vampiric Touch (does Shadow damage and causes up to 10 party/raid members to gain 1% of their maximum mana back when the Priest deals damage from Mind Blast),  Vampiric Embrace (afflicts the target with Shadow energy that causes the Priest to be healed by 15%, and other party members to be healed for 3% of any Shadow spell the Priest deals), and

The Basics - First Aid
When I first started off as a healer (my first character was a Paladin) I thought, why the hell would I need to know first aid, I can just heal myself. It turns out that many healers have this opinion, and suffer for it later.

All healers NEED to know first aid in the end game as a way to heal yourself without spending any mana. In end game instances and raids you will take damage due to AOE damage and zone effects, and mana is critical in long fights. Bandaging lets you heal yourself (usually more than enough) and still allows you to regenerate mana while doing it. Because it is not a cast, the 5 second mana regeneration rule does not apply to it and you can step out of combat for a little bit, bandage yourself and come back into the fight with more mana than you left.

In an emergency first aid can also be used on another target, although it is likely to be interrupted if you try it on someone in combat. Don't try this as it doesn't do much, but still puts the 30 second cool down on them. If you are going to use a bandage on someone wait until they step away from combat and drop aggro.

For the reasons explained here, I would suggest that everyone level first aid as they level their character. I have gone back to level it twice once I was level 60 and it is not fun.


The Basics - Picking a Profession
Picking a profession can be a daunting task. Everyone wants to pick the profession that is best for them and their class. The Priest class is no different with some professions clearly being better than others. To help make your decision please visit our Priest Profession Guide.

The Basics - Stats
Holy
Holy Priests should try to stack haste up to between 12-14%, and pick up as much Intellect as possible. Spellpower will be the next stat a Holy Priest should look for as you just can’t go wrong with it and you can honestly never have enough. Spirit has recently been nerfed, however it still remains an important stat for Priests, however not THE most important stat. 11 Spirit will get you roughly 4 Mp5, and stacking Spirit will allow you to regen mana during your down time. Crit is a valuable stat, although not something you should stress over, especially after you reach 30% raid buffed. Goals to set for the start of Ulduar 25 are to have 2800 spell power, 25-28% crit, and 12% haste, along with around 500 Mp5 fully raid buffed.

Discipline
Disc Priests have a different healing style from Holy Priests and as such they have different stat requirements. One of the most important stats for a Disc priest is crit, as several of their spells rely on it. As such they are required to have slightly more than a Holy Priest. Disc Priests should pick up to 11% haste, stacking any more than that is just a waste. Spellpower is excellent for a Disc Priest especially since unlike Holy Priests they do not have Spiritual Guidance. Stack as much Intellect as possible; it not only broadens your mana pool but also helps your Mp5. Finally you can also stack some Spirit. How much you want is in my opinion up to the individual Priest. Remember 11 Spirit equals 4 Mp5. Goals to have for the start of Ulduar 25 should be 2500 Spell Power, 35% crit, 8% haste, and roughly 500 Mp5 while fully raid buffed.

Shadow
Shadow Priests looking to do damage should gear out with as much Spell Power as possible. Once again, you can never go wrong with this stat. For Shadow Priests hit is very important and all priests should try to reach the hit cap (290 with talents) as quickly as possible. Stamina is also important for the Shadow Priest as they will need to be able to survive encounters as they cannot heal themselves. Mp5 and Spirit, while not as important to a Shadow Priest as a healing Priest, will still be found on their gear, and can be useful stats to have, although Shadow Priests will not enchant or gem for them.





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